Simulation loads an environment prefab from Simulation Settings.
Added support for a new [OcclusionPreferenceMode.NoOcclusion](xref:UnityEngine.XR.ARSubsystems.Configuration.OcclusionPreferenceMode) mode that, when set, disables occlusion rendering on the camera background when using [ARCameraBackground](xref:UnityEngine.XR.ARFoundation.ARCameraBackground) and [AROcclusionManager](xref:UnityEngine.XR.ARFoundation.AROcclusionManager).
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Improvements
Changed the string "People Occlusion" to "Human Occlusion" in [Feature](xref:UnityEngine.XR.ARSubsystems.Feature) so that it matches the documentation.
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Bug Fixes
Fixed issue 1392753 where occlusion texture would remain frozen instead of being cleared when the occlusion manager is disabled.
Fixed issue where sliders would slide even when not `interactable` in the [ARDebugMenu](xref:UnityEngine.XR.ARFoundation.ARDebugMenu).