com.unity.xr.arfoundation 5.1.2
Source docsNotes: processedReleased January 29, 2024
Unity Compatibility
Minimum Unity: 2021.2
Package Dependencies
- com.unity.editorcoroutines (1.0.0)
- com.unity.inputsystem (1.3.0)
- com.unity.mathematics (1.2.5)
- com.unity.modules.particlesystem (1.0.0)
- com.unity.modules.ui (1.0.0)
- com.unity.modules.unityanalytics (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.ugui (1.0.0)
- com.unity.xr.core-utils (2.2.1)
- com.unity.xr.management (4.0.1)
📈 Improvements
- Changed the [Use reference image libraries with AssetBundles](xref:arfoundation-image-tracking#use-reference-image-libraries-with-assetbundles) section of the Image tracking documentation to mention that `ARBuildProcessor.PreprocessBuild` must be called before building AssetBundles.
- Changed the [Plane detection](xref:arfoundation-plane-detection) documentation to contain more information and better organization.
- Changed the AR Foundation documentation [manual](xref:arfoundation-manual) to include platform support information for Apple visionOS.
🔧 Bug Fixes
- Fixed issue in XR Simulation where a warning was logged stating that saving had no effect because of a missing FilePathAttribute.
- Fixed an issue where `SimulatedAnchor` components could incorrectly affect XR Simulation when used in scenes other than the XR simulation environment.
- Fixed an issue where disabling and re-enabling the [ARDebugMenu](xref:arfoundation-debug-menu) component would cause the origin toggle to become unresponsive.
- Fixed an issue where `SimulationPlaneSubsystem` would not respect the currently set `PlaneDetectionMode`, detecting updates only from planes that match the current mode.
- Fixed an issue where calling `ARSession.Reset` could cause XR Simulation plane detection to fail to discover planes for a period of time before resuming.
