com.unity.xr.arkit 3.0.3

com.unity.xr.arkit

Notes: processedReleased April 7, 2020

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Unity Compatibility

Minimum Unity: 2019.2

🔧 Bug Fixes

  • Adding a minimum version restriction to the com.unity.inputsystem package for the conditional code that depends on that package.
  • When auto focus was set to "Fixed" when starting an AR session, the iOS device would still perform auto focus. This has been fixed.
  • Patched a memory leak by removing the coaching overly view from the superview.
  • Fixed a crash that could occur when multithreaded rendering was enabled and Stop was called on the `XRCameraSubsystem`. In ARFoundation, this happens when the `ARCameraManager` is disabled. This happened because the textures owned by the subsystem are later manipulated on the render thread, and stopping the subsystem could invalidate the textures.
  • Static libraries were built with Xcode 11.3.1 (11C505) and Xcode 10.3 (10G8)

🔄 Changes

  • Default ARKit loader for XR Management will now only start and stop the implementations of XRInputSubsystem, XRCameraSubsystem, and XRSessionSubsystem when the *Initialize on Startup* option in XR Management is enabled.