com.unity.xr.arkit 4.1.0-preview.9

com.unity.xr.arkit

Notes: processedReleased September 26, 2020

Browse versions

PreviousNext

Unity Compatibility

Minimum Unity: 2019.4

🔄 Changes

  • Static library was built with Xcode 12.0.1 (12A7300).

🔧 Bug Fixes

  • Fixed issue where ARKitSettings could throw a `NullReferenceException` when checking for face tracking.
  • Fixed an issue with the importer for `ARObject`s (ARKit's format for object tracking targets) which could incorrectly parse floating point numbers when the host machine used a different floating point format (e.g., swapping `,` and `.`).
  • Fixed some documentation links.
  • Fixed a hang in the meshing subsystem implementation caused by resource contention.
  • Fixed an issue where the environment depth confidence texture was not able to be sampled in a shader. Changed the texture format from MTLPixelFormatR8Uint to MTLPixelFormatR8Unorm.
  • Handle non-unit scale in the background shader when calculating depth for occlusion.
  • Fixed a sporadic app freeze after an ARKit session is destroyed.
  • Fix "batchmode" builds, i.e., building the iOS Xcode project from the command line. Previously, this could errornously exclude `liblibUnityARKitFaceTracking.a` from the build.