com.unity.xr.interaction.toolkit 3.0.10
com.unity.xr.interaction.toolkit
Source docsNotes: processedReleased December 12, 2025
Unity Compatibility
Minimum Unity: 2021.3
Package Dependencies
- com.unity.inputsystem (1.8.1)
- com.unity.mathematics (1.2.6)
- com.unity.modules.audio (1.0.0)
- com.unity.modules.imgui (1.0.0)
- com.unity.modules.physics (1.0.0)
- com.unity.modules.xr (1.0.0)
- com.unity.ugui (1.0.0)
- com.unity.xr.core-utils (2.2.3)
✨ Features
- Added configurable functionality to `ARContactSpawnTrigger` in the AR Starter Assets sample to block spawning of objects on AR Planes when the active interactor in the associated `XRInteractionGroup` is either hovering or selecting an interactable object. (Backport from 3.2)
🔧 Bug Fixes
- Fixed an issue with `TryGetCurveEndPoint` in the `NearFarInteractor`, where Snap Volumes are not checked against the list of valid targets, which may be different when using Target Filters. (Backport from 3.2.1)
- Fixed an issue with `NearFarInteractor` where it would ignore the `canProcess` property on an `IXRTargetFilter`, allowing it to always process the filter. (Backport from 3.2.1)
- Fixed an issue in which the `HandMenu` appears unstable or flickers between showing and hiding when it is displayed while the pose of the anchor transform remains near the angle/range in which it was initially triggered to be shown. In order to solve the issue, the controller displaying the menu now has a separate wider range for hiding the menu than the allowable range that triggers the initial display of the menu. (Backport from 3.4.0)
