com.unity.xr.magicleap 3.0.0-preview.6
Notes: processedReleased June 21, 2019
Unity Compatibility
Minimum Unity: 2019.2
Package Dependencies
- com.unity.modules.screencapture (1.0.0)
- com.unity.modules.vr (1.0.0)
- com.unity.modules.xr (1.0.0)
- com.unity.test-framework (1.0.9)
- com.unity.ugui (1.0.0)
- com.unity.xr.arsubsystems (2.0.2)
- com.unity.xr.interactionsubsystems (0.0.1-preview.3)
- com.unity.xr.legacyinputhelpers (1.3.2)
- com.unity.xr.management (2.0.0-preview.21)
🔄 Changes
- Fix an issue with meshing causing settings values to use garbage data
- Add support for determining the origin controller of a touchpas gesture event
- Fix a couple issues around proper handling of multiple controllers
- Properly support standalone subsystems that depend on the perception system
- Add support for standalone Planes, Raycast, and ReferencePoint subsystems
- Update Gestures documentation
- Fix a type collision with MagicLeap's Unity framework
- Add initial support for custom MagicLeap settings when using XR SDK
- Fix a couple issues that arise when using XR SDK, ML Remote, and repeatedly going in and out of playmode
- Bump Legacy Input Helpers to 1.3.2
- Fix an issue where timeouts from the ML Graphics API would cause the XR Display subsystem to shutdown
- Add support for multipass rendering on Lumin hardware and on ML Remote on Windows
- Fix an issue where XRSettings.renderViewportScale wasn't being propagated to ML's Graphics API
