com.unity.xr.oculus 1.13.1-preview.1
Source docsNotes: processedReleased February 22, 2023
Unity Compatibility
Minimum Unity: 2020.3 (34f1)
Package Dependencies
- com.unity.ugui (1.0.0)
- com.unity.xr.management (4.2.0)
🔧 Bug Fixes
- Fixed a potential memory corruption issue on Rift when calculating mirror view rects
- Resolved an issue where disconnecting a Link device then reconnecting it could result in a black screen with no input
- Resolved an issue where `OnPostprocessBuild()` could log warnings in situations where the Oculus Android provider wasn't enabled in XR Management
- Resolved a potential issue where read-only System Splash Screen images could cause build failures
- Fixed a potential startup crash on Quest when app initialization is interrupted and then resumed
- `Shared Depth Buffer` on PC should now work correctly when using `Single Pass Instanced` rendering
⚠️ Known Issues
- `Unity.XR.Oculus.Stats.PerfMetrics` entries currently return `0` when using the OpenXR runtime, which is optionally installed with the Oculus Integration asset
- `Unity.XR.Oculus.Stats.AppMetrics` entries currently return `0` on all Oculus runtimes
- For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/
