com.unity.xr.windowsmr 2.3.1-preview.1
Notes: processedReleased September 9, 2020
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
🔄 Changes
- Fix reference point subsystem to default allow for persisted anchor points. Provide an extension API to the reference point subsystem to allow for manual clearing of the persisted anchor points.
- Fix binaries copying into builds when Windows Mixed Reality was not enabled in XR Management.
- Fix loader to only run on Windows Editor or Player.
- Fix invalid memory copying of missing meshing data.
- Fix null deref issue when accessing source state properties
- Fix rotation gimble lock at 120 degrees due to using LERP instead of SLERP for rotation interpolation.
- Fix anchor issue where we were not taking into account any currently stored anchors the WMR may have.
- Fix anchor issue were we were not correctly determining the proper location for an anchor returned from the WMR anchor store on subsequent app starts.
- Fix anchor issue where we were not correctly setting tracking state on each anchor.
- Implement support for Mirror View OcclusionMeshSideBySide.
- Fix culling clipping issue where clipping was overly aggressive on HMDs.
- Add ability to force reload Microsoft Anchor Store using extension API on WindowsMRReferncePointSubsystem.
