com.unity.xr.windowsmr 2.3.1-preview.1

com.unity.xr.windowsmr

Notes: processedReleased September 9, 2020

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Unity Compatibility

Minimum Unity: 2019.4

🔄 Changes

  • Fix reference point subsystem to default allow for persisted anchor points. Provide an extension API to the reference point subsystem to allow for manual clearing of the persisted anchor points.
  • Fix binaries copying into builds when Windows Mixed Reality was not enabled in XR Management.
  • Fix loader to only run on Windows Editor or Player.
  • Fix invalid memory copying of missing meshing data.
  • Fix null deref issue when accessing source state properties
  • Fix rotation gimble lock at 120 degrees due to using LERP instead of SLERP for rotation interpolation.
  • Fix anchor issue where we were not taking into account any currently stored anchors the WMR may have.
  • Fix anchor issue were we were not correctly determining the proper location for an anchor returned from the WMR anchor store on subsequent app starts.
  • Fix anchor issue where we were not correctly setting tracking state on each anchor.
  • Implement support for Mirror View OcclusionMeshSideBySide.
  • Fix culling clipping issue where clipping was overly aggressive on HMDs.
  • Add ability to force reload Microsoft Anchor Store using extension API on WindowsMRReferncePointSubsystem.