com.unity.xr.windowsmr 3.4.0

com.unity.xr.windowsmr

Notes: processedReleased October 7, 2020

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Unity Compatibility

Minimum Unity: 2020.1

🔄 Changes

  • Fix binaries copying into builds when Windows Mixed Reality was not enabled in XR Management.
  • Fix loader to only run on Windows Editor or Player.
  • Fix invalid memory copying of missing meshing data.
  • Fix null deref issue when accessing source state properties
  • Fix rotation gimble lock at 120 degrees due to using LERP instead of SLERP for rotation interpolation.
  • Implement support for Mirror View OcclusionMeshSideBySide.
  • Fix culling clipping issue where clipping was overly aggressive on HMDs.
  • Fix anchor issue where we were not taking into account any currently stored anchors the WMR may have.
  • Fix anchor issue were we were not correctly determining the proper location for an anchor returned from the WMR anchor store on subsequent app starts.
  • Fix anchor issue where we were not correctly setting tracking state on each anchor.
  • Fix game view rendering when running MRP in simulator mode.
  • Update management dependency to 3.2.15
  • Update documentation to call out the fact that we only support SPI and there is no UI to change it as per design.
  • Correctly clean up subsystems on failure in initialization.