com.unity.xr.windowsmr 4.4.2
Notes: processedReleased March 31, 2021
Unity Compatibility
Minimum Unity: 2020.2 (0b11)
Package Dependencies
- com.unity.modules.subsystems (1.0.0)
- com.unity.modules.vr (1.0.0)
- com.unity.modules.xr (1.0.0)
- com.unity.xr.arsubsystems (4.0.9)
- com.unity.xr.interactionsubsystems (1.0.1)
- com.unity.xr.management (4.0.1)
🔄 Changes
- Make Game View default to Left Eye, consistent with other providers.
- Make remoting work in Win32 apps.
- Add remoting sample to package.
- Support for XR Locatable Camera fully implemented. Now photos taken with an HLv2 headset will correctly inject the camera to world and projection transforms into the photo stream.
- Fix eye tracking to work in Remoting.
- Fix eye tracking gaze direction/rotation to be in Unity coordinate system.
- Fix eye tracking to report in World Coordinates instead of pose relative coordinates.
- Fix crash on entering play mode after headset sleep.
- Allow remoting to now auto connect/disconnect on Play state change.
- Persist remoting sessions across editor sessions.
- Add EyeGazeTracked usage to allow for checking if gaze has or has lost tracking.
- Update Documentation for Remoting in Editor and Runtime.
