Unity 6000.4.0b4

BETA

Released Thursday, January 8, 2026

AI Summary

Premium

Unity 6000.4.0b4 introduces significant improvements to the Version Control system with new panels and a redesigned interface for better workflow management. This beta release also enhances the build system by exposing visionOS target versions and includes numerous fixes across graphics, editor functionality, and DOTS.

Key Highlights

  • Version Control system redesigned with new diff panels, properties panels, and improved UI for branches and history views.
  • VisionOS build settings now expose 'Target minimum visionOS Version'.
  • Fixed a crash in DX12 related to custom scaled HDR backbuffer proxy RTV format.
  • Resolved an issue where unsaved scene changes were lost during builds.
  • Addressed IL2CPP build failures for external library generics on iOS and Android.

⚠️ Known Issues

  • UUM-131104 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project
  • UUM-131198 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs
  • UUM-131962 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
  • UUM-131209 6000.4.0a4: [iOS] Pod integrated frameworks are not linked to UnityFramework
  • UUM-131707 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots
  • DX12: Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions.
  • (UUM-131538) *Fixed in 6000.4.0b5.*
  • Editor: Reverted changes that caused unsaved scene changes to be lost during builds
  • (UUM-128985) *Fixed in 6000.4.0b5.*
  • Entities: ILPP no longer hangs when a particular flavor of recursive reference in a managed component exists.
  • (UUM-125131)
  • *First seen in 6000.4.0a1.* *Fixed in 6000.4.0b5.*
  • Graphics: Add missing buffer warning log in vulkan
  • (UUM-130842) *Fixed in 6000.4.0b6.*
  • UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
  • UUM-125778 Metal: Game freezes after command buffer Timeout error
  • UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen
  • Shadergraph: Fixed a NullReferenceException that generated when selecting a custom preview mesh in the Shader Graph editor.
  • (UUM-131564)
  • *First seen in 6000.4.0b3.* *Fixed in 6000.4.0b5.*
  • Shaders: Fixed a rare crash when uninstalling Universal Render Pipeline package.
  • (UUM-130674) *Fixed in 6000.4.0b5.*
  • ### New 6000.4.0b4 Entries since 6000.4.0b3

Features

  • Version Control: Added a cset by cset diff panel in the branches view.
  • Version Control: Added a properties panel for the selected changeset/shelveset.
  • Version Control: Added branch name\(s\) to the branch deletion dialog.
  • Version Control: Added empty state in the history view.
  • Version Control: Added specific empty states for Pending/Incoming Changes with filters.
  • VisionOS: Exposed "Target minimum visionOS Version" to visionOS Player settings.

📈 Improvements

  • Documentation: Improved scripting documentation related to GraphicsStateCollection APIs.

🔄 Changes

  • Editor: Changed previous fix to only happen in Editor outside of Play Mode.
  • Version Control: Displayed progress indicator overlaying the view.
  • Version Control: Implemented a "clever" truncation of paths.
  • Version Control: Moved incoming and shelves notifications to the top bar.
  • Version Control: Redesigned all the views and dialogs.
  • Version Control: Redesigned the main panel to include a top breadcrumb.
  • Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.
  • Version Control: Show real indeterminate progress bar.
  • Version Control: Updated deleted and moved overlay icons.

🔧 Bug Fixes

  • UUM-130317 2D: Fixed missing Sort At Root option for Sorting Group component.
  • UUM-111037 Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit\(\).
  • UUM-120877 Asset Bundles: Fixed cache-related crash on iOS when loading assets.
  • UUM-78472 Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail.
  • UUM-129239 DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash.
  • UUM-129181 Editor: Added Style tag support to ATG.
  • Editor: Ensure no indexing on startup for Secondary processes.
  • (UUM-130721)
  • *First seen in 6000.5.0a5.*
  • UUM-129037 Editor: Ensure supports for exclude is correctly propagated for search window vs hierarchy.
  • Editor: Fixed a bug where output ports would not have their specific background color.
  • (UUM-129161)
  • *First seen in 6000.5.0a5.*
  • Editor: Fixed an issue where the helpurl function was unable to locate and display help files stored within sub-folders. The system now fully supports hierarchical directory structures for documentation links.
  • Editor: Fixed asset database is read only error by marking VFXManager as dirty so clone editors will not have to reimport it.
  • (UUM-130734)
  • *First seen in 6000.4.0a2.*
  • UUM-130696 Editor: Fixed box collider warning in Particle System HDRP Samples.
  • UUM-126165 Editor: Fixed Build Profile creation dialog to correctly select the platform that was chosen in the Build Profiles window when clicking "Add Build Profile".
  • UUM-104229 Editor: Fixed choppy animations in Player Settings embedded in the Build Profiles window.
  • UUM-111885 Editor: Fixed color of selected item count in Query Tree.
  • UUM-131184 Editor: Fixed crash in crash handler.
  • UUM-131205 Editor: Fixed crash when using invalid font with ATG.
  • UUM-130678 Editor: Fixed HDRP Transparent Samples Samples Showcase Inspector buttons text fit.
  • UUM-113340 Editor: Fixed ID capitalization issue.
  • UUM-130441 Editor: Fixed issue where Editor Terms Dialog did not have its "I accept" checkbox legible in any high contrast theme on Microsoft Windows.
  • UUM-130943 Editor: Fixed issue where using a proxy on Windows could crash the Editor on launch.
  • UUM-131268 Editor: Fixed issue where using a proxy on Windows could leak memory when resolving URLs.
  • UUM-131195 Editor: Fixed multi-material in PostProcess.
  • UUM-131207 Editor: Fixed potentiel heap-buffer-overflow when applying prefabs modifications.
  • UUM-88080 Editor: Fixed raycasting against a capsule collider for the situation where a ray enters the capsule from the top hemisphere and exits from the boundary between the cylinder side and bottom hemisphere. The distance returned from this hit is now the closest hit \(with the top hemisphere\) instead of the exiting hit.
  • UUM-130512 Editor: Fixed Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene.
  • UUM-107782 Editor: Fixed the Build Profile Build Button Dropdown to use `PointerDownEvent` instead of `ClickEvent`.
  • UUM-126940 Editor: Fixed unrooted memory labels for ATG.
  • UUM-126941 Editor: Fixed unrooted memory labels for TextCore.
  • UUM-130498 Editor: Fixed water smoothness fade with SSR.
  • Editor: Fixed \| UGUI
  • UUM-99716 Fixed issue where Scroll Rect would lose inertia on some display resolutions.
  • Editor: Make SettingsWindow more robust.
  • (UUM-122728)
  • *First seen in 6000.4.0a2.*
  • UUM-102574 Editor: Make sure that vsync value specified in game view matches the real value with which the viewport is presented.
  • Editor: Missing Player Settings for Windows Platform restored.
  • (UUM-129814)
  • *First seen in 6000.5.0a4.*
  • Editor: SearchPropositions are generated with equal instead of contains.
  • (UUM-130446)
  • *First seen in 6000.5.0a5.*
  • UUM-130167 Editor: The "VRS - Runtime Resources" settings label in the editor Graphics settings has been slightly modified to remove an unnecessary prefix.
  • UUM-119794 Editor: The developer console for XR projects has been disabled due to its very small and unreadable rendering.
  • Editor: Updated platform groupings for the Platform Discovery window.
  • (UUM-126275)
  • *First seen in 6000.4.0a4.*
  • Entities: Fixed an issue where the ImHex writer would display an error when a managed component contained primitive array types.
  • (UUM-129904)
  • *First seen in 6000.4.0a5.*
  • Entities: Fixed an issue where the ImHex writer would get stuck in an infinite loop when processing managed components.
  • (UUM-129901)
  • *First seen in 6000.4.0b5.*
  • Entities: Fixed an issue where the ImHex writer would throw an error when a managed component contained an IntPtr field.
  • (UUM-129905)
  • *First seen in 6000.4.0a5.*
  • UUM-128197 Entities: Fixed editor freeze when UpdateInGroup attribute has cycle.
  • Graph Toolkit: Box selection now properly includes sticky notes.
  • (UUM-126816)
  • *First seen in 6000.4.0a6.*
  • UUM-101887 Graphics: Fixed an issue with URP deferred screen-space decals where depth would be loaded with insufficient precision.
  • UUM-128233 Graphics: Fixed artifacts when using batched GPU skinning with Vulkan.
  • UUM-91203 Graphics: Fixed freeze with particle systems when using Vulkan.
  • UUM-113720 HDRP: Fixed DLSS & FSR2 black screen after adding a custom render pass.
  • UUM-129573 HDRP: Fixed Screen Space Lens Flare error when using mip bias 0 setting.
  • UUM-127293 iOS: Fixed a case where UI buttons could register a click after returning from the app switcher if a touch was still in progress.
  • UUM-122572 Package Manager: Fixed issue where placeholder package entries weren't being shown for packages added by technical name.
  • UUM-131384 Physics 2D: Added missing "contactId" getter property for "ContactHitEvent".
  • UUM-131384 Physics 2D: Fixed an issue where "PhysicsShape.ManifoldPoint.totalNormalImpulse" was incorrect.
  • UUM-131384 Physics 2D: Fixed an issue where the "PhysicsDistanceJoint" motor limit was processed before the motor itself resulting in a temporary out-of-limit condition. The motor is now processed before the motor limit constraint.
  • Scene/Game View: Fixed an issue where the Grid Settings rotation value didn't match the inspector after using "Copy from Active Object".
  • (UUM-122639)
  • *First seen in 6000.4.0a3.*
  • Scene/Game View: Fixed an issue where the warning text in the overlay preset creation prompt could be truncated on certain high-DPI displays when the preset name exceeded the maximum length.
  • (UUM-129282)
  • *First seen in 6000.4.0a5.*
  • UUM-109364 Scene/Game View: Fixed issue where HideInCallstack attribute had no effect on parameterless generic methods.
  • UUM-128730 Scene/Game View: Fixed issue where Shortcut Manager's search field would lose focus unexpectedly.
  • UUM-130229 Scene/Game View: Fixed issue where the rotation tool would sometimes cause excessive rotation when used after editing a script.
  • UUM-130353 Scene/Game View: Fixed the Camera Overlay that would break when camera name is too long.
  • UUM-114439 Shadergraph: Fixed a bug in UGUI Shaders Sample where Custom Toggles would not update properly when in a Toggle Group.
  • UUM-103082 Shadergraph: Fixed Toolbar Icons for Light Mode.
  • UUM-107865 Shadergraph: Fixed Toolbar Icons for Retina Display.
  • UUM-130102 Shaders: Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing.
  • UUM-107314 Shaders: Fixed Prevent no keywords shader variant errors during DOTS material initialization.
  • UUM-114616 Shaders: Fixed the non deterministic build issue when building shader AssetBundle.
  • UUM-126193 Shaders: Shaders with dynamic_branch keywords and a corresponding material property are now reported as SRP Batcher compatible.
  • Tests: Fixed how we pass simulator arch to the CodeEval function and broken test that this uncovered.
  • (UUM-120683)
  • *First seen in 6000.4.0a1.*
  • UUM-129346 UI Toolkit: Fixed texture sampling artifact in UITK shade code.
  • UUM-128920 UI Toolkit: Fixed the UI Builder context mode going into isolation if a save is triggered before hand.
  • UI Toolkit: Fixed the UI Builder stylesheet pane's layout causing the empty label to overlap with existing stylesheets.
  • (UUM-128536)
  • *First seen in 6000.4.0a5.*
  • UUM-130790 UI Toolkit: UI Toolkit Test Framework: Added recommendation to the docs for using the TypingText API on devices that rely on a TouchScreenKeyboard.
  • UUM-126022 URP: Fixed the Screen Space Overlay UI rendering in URP when creating cameras at runtime without UniversalAdditionalCameraData.
  • UUM-129416 URP: Removed unused DebugLevel field from URP asset.
  • UUM-126026 Version Control: Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode.
  • Version Control: Fixed Project Settings window moving to background when enabling or disabling Unity VCS in the Unity Version Control Settings.
  • Version Control: Fixed the delete shortcut not working on macOS.
  • Version Control: Fixed the menu references to Explorer instead of Finder when running on macOS.
  • Version Control: Fixed Version control icon disappearing when opening a scene or switching Play Mode.
  • UUM-129015 WebGL: WebGPU: Fix compressed texture mip levels having invalid texture data.
  • UUM-129979 WebGL: WebGPU: Fix compute pipeline error when a RWTexture is read-only.
  • UUM-128204 Windows: Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin.
  • #### New 6000.4.0b4 Package Changes since 6000.4.0b3

📦 Packages Updated

All Changes by Category

🎮2D(1)

fix

- UUM-130317 2D: Fixed missing Sort At Root option for Sorting Group component.

🎬Animation(1)

improvement

UUM-131198 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs

📦Asset Pipeline(5)

improvement

com.unity.asset-manager-for-unity: 1.9.0 to 1.9.1

improvement

Shaders: Fixed a rare crash when uninstalling Universal Render Pipeline package. (UUM-130674) <br>*Fixed in 6000.4.0b5.* ### New 6000.4.0b4 Entries since 6000.4.0b3

fix

UUM-122572 Package Manager: Fixed issue where placeholder package entries weren't being shown for packages added by technical name.

fix

UUM-120877 Asset Bundles: Fixed cache-related crash on iOS when loading assets.

fix

UUM-128204 Windows: Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin. #### New 6000.4.0b4 Package Changes since 6000.4.0b3

🏗️Build System(1)

feature

VisionOS: Exposed "Target minimum visionOS Version" to visionOS Player settings.

⚙️DOTS(3)

fix

Entities: Fixed an issue where the ImHex writer would display an error when a managed component contained primitive array types. (UUM-129904)<br> *First seen in 6000.4.0a5.*

fix

Entities: Fixed an issue where the ImHex writer would get stuck in an infinite loop when processing managed components. (UUM-129901)<br> *First seen in 6000.4.0b5.*

fix

Entities: Fixed an issue where the ImHex writer would throw an error when a managed component contained an IntPtr field. (UUM-129905)<br> *First seen in 6000.4.0a5.*

🔧Editor(29)

fix

Editor: SearchPropositions are generated with equal instead of contains. (UUM-130446)<br> *First seen in 6000.5.0a5.*

improvement

- Editor: Changed previous fix to only happen in Editor outside of Play Mode.

fix

Editor: Missing Player Settings for Windows Platform restored. (UUM-129814)<br> *First seen in 6000.5.0a4.*

fix

UUM-102574 Editor: Make sure that vsync value specified in game view matches the real value with which the viewport is presented.

fix

Editor: Make SettingsWindow more robust. (UUM-122728)<br> *First seen in 6000.4.0a2.*

fix

UUM-130498 Editor: Fixed water smoothness fade with SSR.

fix

UUM-126941 Editor: Fixed unrooted memory labels for TextCore.

fix

UUM-126940 Editor: Fixed unrooted memory labels for ATG.

fix

UUM-131207 Editor: Fixed potentiel heap-buffer-overflow when applying prefabs modifications.

fix

UUM-131268 Editor: Fixed issue where using a proxy on Windows could leak memory when resolving URLs.

fix

UUM-130943 Editor: Fixed issue where using a proxy on Windows could crash the Editor on launch.

improvement

UUM-131962 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used

fix

UUM-130441 Editor: Fixed issue where Editor Terms Dialog did not have its "I accept" checkbox legible in any high contrast theme on Microsoft Windows.

fix

UUM-129181 Editor: Added Style tag support to ATG.

fix

Editor: Ensure no indexing on startup for Secondary processes. (UUM-130721)<br> *First seen in 6000.5.0a5.*

fix

UUM-129037 Editor: Ensure supports for exclude is correctly propagated for search window vs hierarchy.

fix

Editor: Fixed a bug where output ports would not have their specific background color. (UUM-129161)<br> *First seen in 6000.5.0a5.*

fix

Editor: Fixed asset database is read only error by marking VFXManager as dirty so clone editors will not have to reimport it. (UUM-130734)<br> *First seen in 6000.4.0a2.*

fix

Editor: Fixed an issue where the helpurl function was unable to locate and display help files stored within sub-folders. The system now fully supports hierarchical directory structures for documentation links.

fix

UUM-113340 Editor: Fixed ID capitalization issue.

fix

UUM-126165 Editor: Fixed Build Profile creation dialog to correctly select the platform that was chosen in the Build Profiles window when clicking "Add Build Profile".

fix

UUM-104229 Editor: Fixed choppy animations in Player Settings embedded in the Build Profiles window.

fix

UUM-131205 Editor: Fixed crash when using invalid font with ATG.

fix

UUM-131184 Editor: Fixed crash in crash handler.

improvement

Editor: Reverted changes that caused unsaved scene changes to be lost during builds (UUM-128985) <br>*Fixed in 6000.4.0b5.*

improvement

Entities: ILPP no longer hangs when a particular flavor of recursive reference in a managed component exists. (UUM-125131)<br> *First seen in 6000.4.0a1.* <br>*Fixed in 6000.4.0b5.*

fix

UUM-126026 Version Control: Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode.

fix

UUM-128197 Entities: Fixed editor freeze when UpdateInGroup attribute has cycle.

fix

Editor: Updated platform groupings for the Platform Discovery window. (UUM-126275)<br> *First seen in 6000.4.0a4.*

📝General(16)

fix

UUM-130102 Shaders: Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing.

improvement

UUM-131707 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots

improvement

DX12: Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions. (UUM-131538) <br>*Fixed in 6000.4.0b5.*

improvement

UUM-125778 Metal: Game freezes after command buffer Timeout error

improvement

- Documentation: Improved scripting documentation related to GraphicsStateCollection APIs.

fix

UUM-78472 Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail.

fix

Graph Toolkit: Box selection now properly includes sticky notes. (UUM-126816)<br> *First seen in 6000.4.0a6.*

fix

Scene/Game View: Fixed an issue where the warning text in the overlay preset creation prompt could be truncated on certain high-DPI displays when the preset name exceeded the maximum length. (UUM-129282)<br> *First seen in 6000.4.0a5.*

fix

UUM-109364 Scene/Game View: Fixed issue where HideInCallstack attribute had no effect on parameterless generic methods.

fix

UUM-128730 Scene/Game View: Fixed issue where Shortcut Manager's search field would lose focus unexpectedly.

improvement

- UUM-131104 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project

fix

Tests: Fixed how we pass simulator arch to the CodeEval function and broken test that this uncovered. (UUM-120683)<br> *First seen in 6000.4.0a1.*

improvement

com.unity.collab-proxy: 2.10.2 to 2.11.2

improvement

com.unity.purchasing: 4.14.0 to 4.14.2

improvement

com.unity.services.vivox: 16.8.0 to 16.9.0

improvement

com.unity.services.deployment: 1.6.2 to 1.7.0

🎨Graphics(26)

fix

UUM-130512 Editor: Fixed Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene.

fix

UUM-130167 Editor: The "VRS - Runtime Resources" settings label in the editor Graphics settings has been slightly modified to remove an unnecessary prefix.

fix

UUM-119794 Editor: The developer console for XR projects has been disabled due to its very small and unreadable rendering.

improvement

Shadergraph: Fixed a NullReferenceException that generated when selecting a custom preview mesh in the Shader Graph editor. (UUM-131564)<br> *First seen in 6000.4.0b3.* <br>*Fixed in 6000.4.0b5.*

fix

UUM-101887 Graphics: Fixed an issue with URP deferred screen-space decals where depth would be loaded with insufficient precision.

fix

UUM-128233 Graphics: Fixed artifacts when using batched GPU skinning with Vulkan.

fix

UUM-91203 Graphics: Fixed freeze with particle systems when using Vulkan.

fix

UUM-113720 HDRP: Fixed DLSS &amp; FSR2 black screen after adding a custom render pass.

fix

UUM-129573 HDRP: Fixed Screen Space Lens Flare error when using mip bias 0 setting.

fix

UUM-114439 Shadergraph: Fixed a bug in UGUI Shaders Sample where Custom Toggles would not update properly when in a Toggle Group.

fix

UUM-103082 Shadergraph: Fixed Toolbar Icons for Light Mode.

fix

UUM-107865 Shadergraph: Fixed Toolbar Icons for Retina Display.

fix

UUM-107314 Shaders: Fixed Prevent no keywords shader variant errors during DOTS material initialization.

fix

UUM-114616 Shaders: Fixed the non deterministic build issue when building shader AssetBundle.

fix

UUM-126193 Shaders: Shaders with dynamic_branch keywords and a corresponding material property are now reported as SRP Batcher compatible.

fix

UUM-129346 UI Toolkit: Fixed texture sampling artifact in UITK shade code.

fix

UUM-126022 URP: Fixed the Screen Space Overlay UI rendering in URP when creating cameras at runtime without UniversalAdditionalCameraData.

fix

UUM-129416 URP: Removed unused DebugLevel field from URP asset.

fix

UUM-129015 WebGL: WebGPU: Fix compressed texture mip levels having invalid texture data.

fix

UUM-129979 WebGL: WebGPU: Fix compute pipeline error when a RWTexture is read-only.

improvement

Graphics: Add missing buffer warning log in vulkan (UUM-130842) <br>*Fixed in 6000.4.0b6.*

fix

UUM-111885 Editor: Fixed color of selected item count in Query Tree.

fix

UUM-130678 Editor: Fixed HDRP Transparent Samples Samples Showcase Inspector buttons text fit.

fix

UUM-130696 Editor: Fixed box collider warning in Particle System HDRP Samples.

fix

UUM-129239 DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash.

fix

UUM-131195 Editor: Fixed multi-material in PostProcess.

📱Mobile(3)

improvement

UUM-131209 6000.4.0a4: [iOS] Pod integrated frameworks are not linked to UnityFramework

improvement

UUM-121453 Metal: [iOS] Screen flashing after the iOS splash screen

fix

UUM-111037 Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit\(\).

🌐Networking(2)

improvement

com.unity.services.multiplayer: 1.2.0 to 2.0.0

improvement

- com.unity.netcode: 1.10.0 to 1.11.0

Physics(4)

fix

UUM-88080 Editor: Fixed raycasting against a capsule collider for the situation where a ray enters the capsule from the top hemisphere and exits from the boundary between the cylinder side and bottom hemisphere. The distance returned from this hit is now the closest hit \(with the top hemisphere\) instead of the exiting hit.

fix

UUM-131384 Physics 2D: Fixed an issue where "PhysicsShape.ManifoldPoint.totalNormalImpulse" was incorrect.

fix

UUM-131384 Physics 2D: Added missing "contactId" getter property for "ContactHitEvent".

fix

UUM-131384 Physics 2D: Fixed an issue where the "PhysicsDistanceJoint" motor limit was processed before the motor itself resulting in a temporary out-of-limit condition. The motor is now processed before the motor limit constraint.

📜Scripting(2)

fix

UUM-130229 Scene/Game View: Fixed issue where the rotation tool would sometimes cause excessive rotation when used after editing a script.

improvement

UUM-125284 IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build

🖼️UI(8)

fix

UUM-130790 UI Toolkit: UI Toolkit Test Framework: Added recommendation to the docs for using the TypingText API on devices that rely on a TouchScreenKeyboard.

fix

Scene/Game View: Fixed an issue where the Grid Settings rotation value didn't match the inspector after using "Copy from Active Object". (UUM-122639)<br> *First seen in 6000.4.0a3.*

fix

UUM-130353 Scene/Game View: Fixed the Camera Overlay that would break when camera name is too long.

fix

Editor: Fixed \| UGUI<br> UUM-99716 Fixed issue where Scroll Rect would lose inertia on some display resolutions.

fix

UUM-128920 UI Toolkit: Fixed the UI Builder context mode going into isolation if a save is triggered before hand.

fix

UI Toolkit: Fixed the UI Builder stylesheet pane's layout causing the empty label to overlap with existing stylesheets. (UUM-128536)<br> *First seen in 6000.4.0a5.*

fix

UUM-107782 Editor: Fixed the Build Profile Build Button Dropdown to use `PointerDownEvent` instead of `ClickEvent`.

fix

UUM-127293 iOS: Fixed a case where UI buttons could register a click after returning from the app switcher if a touch was still in progress.

📋Version Control(17)

fix

Version Control: Fixed the delete shortcut not working on macOS.

improvement

Version Control: Moved incoming and shelves notifications to the top bar.

improvement

Version Control: Implemented a "clever" truncation of paths.

improvement

Version Control: Displayed progress indicator overlaying the view.

feature

Version Control: Added specific empty states for Pending/Incoming Changes with filters.

fix

Version Control: Fixed Version control icon disappearing when opening a scene or switching Play Mode.

fix

Version Control: Fixed Project Settings window moving to background when enabling or disabling Unity VCS in the Unity Version Control Settings.

improvement

Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.

improvement

Version Control: Redesigned the main panel to include a top breadcrumb.

improvement

Version Control: Redesigned all the views and dialogs.

fix

Version Control: Fixed the menu references to Explorer instead of Finder when running on macOS.

feature

Version Control: Added empty state in the history view.

feature

Version Control: Added branch name\(s\) to the branch deletion dialog.

feature

Version Control: Added a properties panel for the selected changeset/shelveset.

feature

- Version Control: Added a cset by cset diff panel in the branches view.

improvement

Version Control: Show real indeterminate progress bar.

improvement

Version Control: Updated deleted and moved overlay icons.

🥽XR(5)

improvement

com.unity.xr.arcore: 6.4.0-pre.1 to 6.4.1

improvement

com.unity.xr.arfoundation: 6.4.0-pre.1 to 6.4.1

improvement

com.unity.xr.arkit: 6.4.0-pre.1 to 6.4.1

improvement

com.unity.xr.compositionlayers: 2.2.0 to 2.3.0

improvement

com.unity.xr.meta-openxr: 2.4.0-pre.1 to 2.4.0

View original release notes: Unity 6000.4.0b4 Release Notes