com.unity.2d.animation 10.0.0
Source docsNotes: processedReleased March 6, 2023
Unity Compatibility
Minimum Unity: 2023.1
Package Dependencies
- com.unity.2d.common (9.0.0)
- com.unity.2d.sprite (1.0.0)
- com.unity.collections (1.2.4)
- com.unity.modules.animation (1.0.0)
- com.unity.modules.uielements (1.0.0)
✨ Features
- Scene overlays for manipulating Sprite Resolver's category and label.
🔧 Bug Fixes
- Fixed an issue where undoing vertex painting results in a displaced mesh. (case DANB-334)
- Fixed an issue where "System.ArgumentException" thrown when opening sprite Prefab with Script. (DANB-335)
- Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene. (case DANB-348)
- Fixed SpriteResolver does not animation with animation clip when upgrading from 2020.3. (case DANB-375)
- Fixed an issue where IKGizmos will throw an exception in the editor when IKSolver has an unassigned Solver in its list. (case DANB-373)
- Fixed IMGUIContainer:ProcessEvent error occurs when selecting a PSD embedded SpriteLibraryAsset as a Main Library of another Sprite Library Asset. (case DANB-379)
- Fixed Sprite Resolver inspector not updating its previews when the category is set externally to 'No Category'. (case DANB-390)
✨ Features
- Ability to change Sprite Skin's root transform and bone transforms from a script.
✨ Features
- Ability to reset Sprite Skin's bind pose by script.
