com.unity.2d.animation 10.0.0-pre.2
Source docsNotes: processedReleased December 12, 2022
Unity Compatibility
Minimum Unity: 2023.1
Package Dependencies
- com.unity.2d.common (9.0.0-pre.2)
- com.unity.2d.sprite (1.0.0)
- com.unity.collections (1.1.0)
- com.unity.modules.animation (1.0.0)
- com.unity.modules.uielements (1.0.0)
🔧 Bug Fixes
- Fixed an issue where body parts could not be selected from UI dropdowns in a sample scene '2 Part Swap'. (case DANB-262)
- Fixed case where IndexOutOfRangeException occurs when auto-generating mesh with a specific settings and bones. (Case DANB-244)
- Split the batch deformation into two, GPU & CPU deformation, which allows renderers to be placed into the deformation system most suitable for the renderer.
- Optimized the bone gizmo rendering in the scene view.
- Replace obsolete API calls.
📈 Improvements
- Changed the default script execution order for of Sprite Resolvers, IK Managers and Sprite Skins.
✨ Features
- Sprite Library Assets can now be dragged and dropped into the scene, hierarchy, and inspector.
