com.unity.2d.animation 10.2.2
Source docsNotes: processedReleased November 17, 2025
Unity Compatibility
Minimum Unity: 6000.0
Package Dependencies
- com.unity.2d.common (9.1.1)
- com.unity.2d.sprite (1.0.0)
- com.unity.collections (1.2.4)
- com.unity.modules.animation (1.0.0)
- com.unity.modules.uielements (1.0.0)
🔧 Bug Fixes
- Prevent overlap between label and object field, and ellipsize long names (DANB-1154)
- Ask whether to save when Editor Theme or Editor Font changes and there are unsaved changes in Sprite Library Editor (DANB-1165)
- Fix bone drag and drop to preserve skeleton-wide order in Visibility window. (DANB-1120)
📈 Improvements
- Allow pasting sprite data between sources and destinations with different sprite counts.
🔧 Bug Fixes
- Fix the icon quality of Sprite Swap Overlay Window. (DANB-988)
- Fix NullReferenceException error thrown by the Sprite Library Editor window when entering Play Mode with Game View maximised (DANB-1019)
- Fixed Dynamic-Batching / Skinning is broken. (DANB-1037)
- Fix the issue where disposing SpriteSkin component with Object.DestroyImmediate is not safe in PolySpacial. (DANB-993)
- Fix unresponsive scrolling in Sprite Library Editor grid view after adding multiple labels. (DANB-1091)
- Restore bone references in SpriteSkin correctly when switching between sprites with and without bone settings, even if AutoRebind is disabled. (DANB-1127)
- Fix chain length in FABRIK and CCD IK Solvers to not exceed the number of connected bones. (DANB-1119)
- Fix NullReferenceException error thrown by the Sprite Library Editor window (DANB-1019)
