com.unity.2d.animation 13.0.0
com.unity.2d.animation
Source docsNotes: processedReleased July 31, 2025
📈 Improvements
- Upgraded com.unity.collections dependency to version 2.4.3.
- Update minimum Unity version.
- Fixed Dynamic-Batching / Skinning is broken. (DANB-1037)
- Optimize memory usage by wrapping editor-specific fields and methods in #ifdef UNITY\_EDITOR.
- Changed TransformAccessJob to use ScheduleReadOnly for transform access jobs, enabling safe and efficient parallel execution.
- Optimize deformation system with per-sprite processing, single-bone fast path and integrated AABB calculation
- Improve mesh outline extraction performance by optimizing and Burst-compiling.
- Optimize outline vertex cache update for GPU deformation and remove redundant NativeArray assignments.
🔧 Bug Fixes
- Fix IK gizmos not being shown for objects having multiple IKs, when the visibility of one IK is off
- Use EditorUtility.EntityIdToObject instead of EditorUtility.InstanceIDToObject which is deprecated. (DANB-1042)
