com.unity.addressables 1.1.7

com.unity.addressables

Notes: processedReleased August 2, 2019

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Unity Compatibility

Minimum Unity: 2018.3

🔄 Changes

  • Fixed chain operation percent complete calculation.
  • Fixed scenario where deleting assets would also delete groups that have similar names.
  • Fix in bundle caching bug surrounding bundles with '.' in their name
  • Significant improvements to the manual pages
  • Made the many init-logs not log unless ADDRESSABLES\_LOG\_ALL is defined in player settings (other logs always worked this way, init didn't).
  • Prevented NullReferenceException when attempting to delete entries in the Addressables window.
  • Fix for building by label (Bundle Mode = Pack Together By Label)
  • Removed ability to mark editor-only assets as addressable in GUI
  • Better fix to Editor types being added to the build
  • Made BuiltIn Data group read-only by default.
  • Fixed NullRef caused by an invalid (BuildIn Data) group being default during a build.
  • Fixed path where LoadResourceLocationsAsync could still throw an exception with unknown key. Now it should not, and is a safe way to check for valid keys.
  • - If Key does not exist but nothing else goes wrong, it will return an empty list and Success state.
  • Fixed NullRef caused when there was a deleted scene in the scenes list.
  • BuildCompression for Addressables can now be driven from the default group. If necessary WebGL builds will fallback to LZ4Runtime and all other build targets will fallback to LZMA.
  • Added options for bundle naming: AppendHash, NoHash, OnlyHash.
  • - As a temporary workaround for updating issues, we recommend setting all groups with StaticContent=true to be NoHash. This will make sure the updated catalog still refers to the correct unchanged bundle. An actual fix will be out in a few releases.