com.unity.addressables 1.1.9
Notes: processedReleased August 22, 2019
Unity Compatibility
Minimum Unity: 2018.3
Package Dependencies
🔄 Changes
- Fixed drag and drop NullRef in main addressables window.
- Fixed AudioMixer type assets getting stripped from bundles.
- Fixed issue where failed async operations weren't getting released from the async operation cache.
- Fix unloading of scenes so that the dependencies will wait for the unload operation to complete before unloading. This was causing an occasional 1-frame visual glitch during unload.
- Fixed scenario where AsyncOperation Task fails to complete when AsyncOperation has already completed.
- Fixed a missed init-log that was stuck always-logging.
- Fixed issue around assets losing dependencies when unloaded then reloaded. This would manifest most often as sprites losing their texture or prefabs losing their shader/material/texture.
- Changed checks for determining if a path is remote or not from looking for "://" to looking for starting with "http". "://" is still used to determine if the asset should be loaded via UnityWebRequest or not.
- Added Analyze Rule to show entire Asset Bundle layout
- Added progress bars and some optimizations for calculating analyze rules
- Fixed sprite sheet loading syntax LoadAssetAsync\("sprite").
- - Note that this syntax requires an engine fix that is in 2019.3.0a10 and will be backported to 2019.2 and 2018.4.
