com.unity.addressables 1.12.0

com.unity.addressables

Notes: processedReleased July 15, 2020

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Unity Compatibility

Minimum Unity: 2018.3

Package Dependencies

🔄 Changes

  • Implemented Undo/Redo capability for the Profiles Window.
  • Fixed bug where the Profiles Window would occasionally throw a NullReferenceException when making a new profile.
  • Added RenameProfile to the AddressableAssetsProfileSettings API
  • Added error messages for failed attempts at renaming a Profile
  • Fixed bug where when there are AssetReferences with the same name but in different Addressable groups only one could be selected in field dropdown
  • Fixed bug surrounding addressable sprites that were also in a SpriteAtlas
  • Fixed bug where loading a scene in a package would only load an empty scene with no contents.
  • Fixed bug where Event Viewer window would always be empty.
  • LinkXmlGenerator moved to the Scriptable Build Pipeline package in the UnityEditor.Build.Pipeline.Utilities namespace.
  • Added documentation to explain how to make packages addressable.
  • Fixed bug where ArgumentException errors are thrown when selecting a prefab from a read-only package.
  • Fixed bug where setting AssetReference property to null wasn't dirtying the asset
  • Fixed a bug where IResourceLocations were returning a false positive on comparison.
  • Added error checking to make sure that an address doesn't have '[]'.