com.unity.addressables 1.12.0
Notes: processedReleased July 15, 2020
Unity Compatibility
Minimum Unity: 2018.3
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.9.0)
🔄 Changes
- Implemented Undo/Redo capability for the Profiles Window.
- Fixed bug where the Profiles Window would occasionally throw a NullReferenceException when making a new profile.
- Added RenameProfile to the AddressableAssetsProfileSettings API
- Added error messages for failed attempts at renaming a Profile
- Fixed bug where when there are AssetReferences with the same name but in different Addressable groups only one could be selected in field dropdown
- Fixed bug surrounding addressable sprites that were also in a SpriteAtlas
- Fixed bug where loading a scene in a package would only load an empty scene with no contents.
- Fixed bug where Event Viewer window would always be empty.
- LinkXmlGenerator moved to the Scriptable Build Pipeline package in the UnityEditor.Build.Pipeline.Utilities namespace.
- Added documentation to explain how to make packages addressable.
- Fixed bug where ArgumentException errors are thrown when selecting a prefab from a read-only package.
- Fixed bug where setting AssetReference property to null wasn't dirtying the asset
- Fixed a bug where IResourceLocations were returning a false positive on comparison.
- Added error checking to make sure that an address doesn't have '[]'.
