com.unity.addressables 1.13.1

com.unity.addressables

Notes: processedReleased July 30, 2020

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Unity Compatibility

Minimum Unity: 2018.3

Package Dependencies

🔄 Changes

  • Made `AssetReferenceT` be Serializable. This will only matter if using Unity 2020.1 or later.
  • Added AddressableAssetSettings.ContiguousBundles option, which when enabled will improve asset loading times.
  • - In testing, performance improvements varied from 10% improvement over all, with improvements up to 50% for large complex assets such as extensive UI prefabs.
  • Add New Build unclickable No Build Script Available option when no valid builder is found and added line in docs to explain what is needed
  • Fixed bug where dragging a non addressable asset from an addressable folder in project viewer to AssetReference field would mark the asset as addressable and put it in the default group
  • Fixed bug where enumerate exception is being thrown when expanding a group folder containing subfolders in the Addressable Groups window.
  • Changed to only ask to convert legacy bundles when AddressableAssetSettings is first created or when selected from the Tools menu
  • Fixed bug where clicking on an AssetReference property won't ping the referenced asset in the Project window.
  • Fixed bug where GetDownloadSizeAsync was returning non-zero values for cached AssetBundles.
  • Removed Event Viewer Record button because it didn't do anything.
  • Fixed bug where changes made through the AddressableAssetProfileSettings API would not be immediately represented in the Profiles Window.
  • Fixed bug where Instantiation and EventCount events in the Event Viewer would not update as expected.
  • Fixed bug where events that occurred immediately after entering play mode would not be properly represented in the Event Viewer.
  • Added Documentation for the following:
  • - LoadAssetAsync
  • - LoadAssetsAsync
  • - InitializeAsync
  • - TransformInternalId
  • Fixed bug where changing the value of "Optimize Mesh Data" in PlayerSettings doesn't affect bundle building until the old build cache is deleted.
  • Expanded bundle dependencies so that loaded bundles maintain a reference to all bundle they references. This fixes various bugs when unloading and reloading a bundle that is being referenced by another bundle.