com.unity.addressables 1.15.1

com.unity.addressables

Notes: processedReleased August 27, 2020

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Unity Compatibility

Minimum Unity: 2018.4

Package Dependencies

🔄 Changes

  • Change to not allow the same AssetReference to LoadAssetAsync or LoadSceneAsync twice if current handle is valid, instead log an error with note about how to get the valid handle
  • Fixed issue where disabled asset groups data would be included in the addressables\_content\_state.bin file for the build.
  • Add ability to use custom ResourceManager exception handlers by not overwriting it in InitializeAsync if it is not null
  • Fixed bug where Content Update would not use asset bundle load options for unchanged static remote bundles.
  • Fixed LoadAssetAsync\> to return the same set of objects in all play modes. The main asset is always first and hidden objects are ignored.
  • Changed keys parameter for many Addressables APIs to be IEnumerable instead of IList. This allows for passing collections of AssetReferences or AssetLabelReferences directly instead of requiring them to be copied into a new List.
  • Fix bug where lists of AssetReferenceSprites were not displayed or set right by AssetReferenceDrawer. Also fixed where multiple selected objects in project hierarchy couldn't set all lists of AssetReferences elements.
  • Added better error logging when unrecognized file in build.
  • Added error log when building asset bundles during player build.
  • Added "Hide Events" context menu option in Event Viewer
  • Fixed a bug where running the "Check Scene to Addressable Duplicate Dependencies" analyze rule multiple times would cause a duplicate key exception
  • The "Check Scene to Addressable Duplicate Dependencies" analyze rule now only considers scenes that are enabled in the build settings.
  • Fixed a bug where an error would be thrown when Unity 2019 opens and if the hosting window was previously left open
  • Fixed a bug where changes to a service where not applied in the hosting window
  • Fixed a bug where profile selection in the inspector was incorrectly reverted to the default one on domain reload
  • Added documentation for LoadResourceLocationsAsync
  • Added documentation for ResourceManager.ExceptionHandler
  • Added documentation for AddressableAssetSettings.BuildPlayerContent
  • Added documentation for LoadSceneAsync
  • Added ScriptableBuildPipeline Build Callbacks to Addressables Build Scripts
  • Temporary files made during bundled catalog creation are now properly cleaned up
  • Inspector window now opens if it was closed when inspecting addressable settings
  • Fixed bug where AsyncOperation.PercentComplete was returning 100% when IsDone was false before the operation had started.
  • Progress bar is no longer updated for every entry while running Analyze rules for performance purposes.
  • Fixed loading of scenes from scenes list through Addressables. Clears out an InvalidCastException that occured on init.
  • Fixed issue where AssetReference wasn't able to load Addressable assets in folders during AssetDatabase Mode.