com.unity.addressables 1.16.1
Notes: processedReleased September 22, 2020
Unity Compatibility
Minimum Unity: 2018.4
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.12.0)
🔄 Changes
- Fixed bug where some files would not be created in the right folder if the user moved its addressables config folder elsewhere
- Fixed determanism issue where bundles could have different names after Editor restart
- Added a blurb to the documentation explaining you have to pack an atlas before the sub objects will show up in the groups window
- Added "addressable" checkbox when viewing package assets in the Inspector.
- Fixed issue where GatherAllAssets would not retrieve assets located in package resources folders.
- Fixed issue where temporary StreamingAssets folder are recreated due to un-deleted meta files during a player build
- added Equals implementation for typeless AsyncOperationHandle
- When AssetReference MainAsset changed, reset SubObject
- resource manager callback leak fixes
- Packed Playmode build logs regarding BuildTargets now show up in PlayMode
- Additional Fast Mode optimizations
- Fixed issue where a released operation was not properly cleaned-up
- Fixed issue where renaming an AssetGroup with a name that contained a period led to unusual renaming behavior.
- Removed Analyze Rule "Check Sprite Atlas To...". This check was not actually valid. See "SpriteAtlas dependencies" section of "Memory Management" page in Addressables documentation for more information.
- UnloadSceneAsync calls that attempt to unload a scene that is still currently loading are now chained with the load operation and will complete after the load is finished.
- The MaxConcurrentWebRequests exposed on the AddressableAssetSettings object now gets set during runtime initialization
- Fix performance issues drawing AssetReferences with subassets caused by earlier changes to AssetReferenceDrawer
- Fixed bug where Addressables.ClearDepenendcyCache wasn't clearing the cache.
- AssetReferenceUILabelRestriction attribute now works properly on references in nested classes
