com.unity.addressables 1.16.1

com.unity.addressables

Notes: processedReleased September 22, 2020

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Unity Compatibility

Minimum Unity: 2018.4

Package Dependencies

🔄 Changes

  • Fixed bug where some files would not be created in the right folder if the user moved its addressables config folder elsewhere
  • Fixed determanism issue where bundles could have different names after Editor restart
  • Added a blurb to the documentation explaining you have to pack an atlas before the sub objects will show up in the groups window
  • Added "addressable" checkbox when viewing package assets in the Inspector.
  • Fixed issue where GatherAllAssets would not retrieve assets located in package resources folders.
  • Fixed issue where temporary StreamingAssets folder are recreated due to un-deleted meta files during a player build
  • added Equals implementation for typeless AsyncOperationHandle
  • When AssetReference MainAsset changed, reset SubObject
  • resource manager callback leak fixes
  • Packed Playmode build logs regarding BuildTargets now show up in PlayMode
  • Additional Fast Mode optimizations
  • Fixed issue where a released operation was not properly cleaned-up
  • Fixed issue where renaming an AssetGroup with a name that contained a period led to unusual renaming behavior.
  • Removed Analyze Rule "Check Sprite Atlas To...". This check was not actually valid. See "SpriteAtlas dependencies" section of "Memory Management" page in Addressables documentation for more information.
  • UnloadSceneAsync calls that attempt to unload a scene that is still currently loading are now chained with the load operation and will complete after the load is finished.
  • The MaxConcurrentWebRequests exposed on the AddressableAssetSettings object now gets set during runtime initialization
  • Fix performance issues drawing AssetReferences with subassets caused by earlier changes to AssetReferenceDrawer
  • Fixed bug where Addressables.ClearDepenendcyCache wasn't clearing the cache.
  • AssetReferenceUILabelRestriction attribute now works properly on references in nested classes