com.unity.addressables 1.19.11
Notes: processedReleased October 28, 2021
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.imageconversion (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.19.3)
🔄 Changes
- Fixed issue with missing reference exception when using addressables where content has not been built.
- Added warning that LZMA compression is not available for WebGL AssetBundles.
- Fixed issue were getting a Group Template fails where the project name or parent directory ended in "Assets".
- Fixed issue where option to build Addressables when building a Player where displayed for unsupported editor versions.
- Fixed issue where hosting services filters ip addresses when entering playmode and no services are in use
- Fixed "Editor Hosted" LoadPath, to work with active local Editor hosting service
- Fixed error where creating new groups would lead to errors if the default build and load path variables were not present in one's profile settings.
- Modified the behavior of AssetReference.editorAsset and AssetReference.SetEditorAsset to be more consistent and intuitive
- Fixed issue where upgrading from versions that didn't have ProfileGroupTypes was causing issues during builds.
