com.unity.addressables 1.19.11

com.unity.addressables

Notes: processedReleased October 28, 2021

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Unity Compatibility

Minimum Unity: 2019.4

Package Dependencies

  • com.unity.modules.assetbundle (1.0.0)
  • com.unity.modules.imageconversion (1.0.0)
  • com.unity.modules.jsonserialize (1.0.0)
  • com.unity.modules.unitywebrequest (1.0.0)
  • com.unity.modules.unitywebrequestassetbundle (1.0.0)
  • com.unity.scriptablebuildpipeline (1.19.3)

🔄 Changes

  • Fixed issue with missing reference exception when using addressables where content has not been built.
  • Added warning that LZMA compression is not available for WebGL AssetBundles.
  • Fixed issue were getting a Group Template fails where the project name or parent directory ended in "Assets".
  • Fixed issue where option to build Addressables when building a Player where displayed for unsupported editor versions.
  • Fixed issue where hosting services filters ip addresses when entering playmode and no services are in use
  • Fixed "Editor Hosted" LoadPath, to work with active local Editor hosting service
  • Fixed error where creating new groups would lead to errors if the default build and load path variables were not present in one's profile settings.
  • Modified the behavior of AssetReference.editorAsset and AssetReference.SetEditorAsset to be more consistent and intuitive
  • Fixed issue where upgrading from versions that didn't have ProfileGroupTypes was causing issues during builds.