com.unity.addressables 1.19.13

com.unity.addressables

Notes: processedReleased December 2, 2021

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Unity Compatibility

Minimum Unity: 2019.4

Package Dependencies

  • com.unity.modules.assetbundle (1.0.0)
  • com.unity.modules.imageconversion (1.0.0)
  • com.unity.modules.jsonserialize (1.0.0)
  • com.unity.modules.unitywebrequest (1.0.0)
  • com.unity.modules.unitywebrequestassetbundle (1.0.0)
  • com.unity.scriptablebuildpipeline (1.19.4)

🔄 Changes

  • Removed AddressableAssetEntryCollection upgrade check on opening project. Improving startup performance.
  • Fixed issue where GetAllAsset with includeSubObjects did not get subObjects within Assets in an Addressable folder.
  • Improved Groups window label dropdown. Adding the ability to search labels and add new labels from the dropdown.
  • Added ability Assets from Analyze window, using double click and right click options on the results.
  • Improved performance when displaying Addressables header for selected Assets.
  • Fixed issue where Groups not marked as "Include in build" was being including in analyse rules.
  • Fixed issue where WaitForCompletion will complete Scene operations, where Scenes require further asynchronous loading to complete correctly.
  • Fixed issue where AssetDatabaseProvider.LoadAssetAtPath causes a null exception if the asset is not in the AssetDatabase.
  • Fixed issue where "Reentering the Update method is not allowed" exception occurs when calling WaitForCompletion during an async method.
  • Added FAQ documentation for internal Bundle Id and Asset naming modes.
  • Added documentation describing behaviour of WaitForCompletion of Scenes.
  • Added documentation for how script changes affect builds.
  • Added documentation about Windows file path limit affecting content builds
  • Added note about Sprite Atlas options in the documentation.
  • Added Sample for custom build and play mode scripts
  • Fixed issue where Editor assets were getting included in a build for certain platforms due to path separator character mis-match
  • Fix issue with using custom AssetBundleProvider with custom AssetBundleResource.
  • Fixed issue where editor hosting profile variables were serialized to AddressableAssetSettings.