com.unity.addressables 1.19.17
Notes: processedReleased January 10, 2022
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.imageconversion (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.19.5)
🔄 Changes
- New Projects use hierarchical search mode as the default option for Group search.
- Group referenced by Addressable Schema can now be viewed, but not edited, in the inspector
- Fixed issue where calling Addressables.CleanBundleCache freezes the WebGL player.
- Fixed API inconsistency in CheckForCatalogUpdates. The API wasn't initializing Addressables if it was the first point of contact in the system.
- Fix issue where opening the Analyze window logs null exceptions after running the "Check Duplicate Bundle Dependencies" rule.
- Add platform type to ""Use Existing Build"" display name in the Addressables Groups > Play Mode Script menu."
- Fixed issue where Scene loading after a content update could result in "RemoteProviderException : Invalid path in AssetBundleProvider: ''.". Fix require a new addressables\_content\_state.bin to be created."
- Tests for the addressables package are no longer included. These can still be accessed upon request.
- Fixed an issue where calling WaitForCompletion on LoadSceneAsync would sometimes cause a freeze
- Mentioned the AssetBundle loading cache in the docs
- Fixed issue where using WaitForCompletion and loading an AssetBundle through a UnityWebRequest freezes the editor when using 2021.2+.
- Fixed issue where using WaitForCompletion and exceeding the max number of concurrent web requests freezes the editor."
- Updated the docs to use the correct name for the Analyze rule "Bundle Layout Preview"
- Fixed issue where Addressable Asset Entry cached data is not cleared during external changes in some editor versions.
