com.unity.addressables 1.19.6
Notes: processedReleased September 29, 2021
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.imageconversion (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.19.2)
🔄 Changes
- Fixed issue where built-in shaders and MonoScript Bundles prefix option was not prefixed to Bundle filename.
- Restructured and updated documentation.
- Fixed an issue where graphs in the event viewer would sometimes scroll off the window
- Fixed issue where an AssetReference field cannot be interacted with the tab and enter keys.
- Fixed issue where an AssetReference label is displayed wrong where the AssetReferece is a child of the property being displayed.
- Added documentation for Addressables.CleanBundleCache
- Fixed issue where editing an open Prefab and saving the Prefab will deselect selected Objects.
- Improved performance of displaying Addressables Inspector in a very large Project.
- Fixed issue where buildlayout.txt would contain incorrect bundle names if a group's bundle naming scheme was set to filename
- Fixed an issue where some platforms were caching catalogs that don't support caching
- Fixed an issue where the popup windows for creating new profiles path variables would appear in seemingly random places.
- Fixed an issue where the popup window for creating a Build and Load path variable pair would not properly display its save button
- Added note in Hosting Services docs about modifying firewall settings when testing on other devices.
- Added handling of possible exceptions when caching catalog files.
