com.unity.addressables 1.20.3

com.unity.addressables

Notes: processedReleased June 24, 2022

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Unity Compatibility

Minimum Unity: 2019.4

Package Dependencies

  • com.unity.modules.assetbundle (1.0.0)
  • com.unity.modules.imageconversion (1.0.0)
  • com.unity.modules.jsonserialize (1.0.0)
  • com.unity.modules.unitywebrequest (1.0.0)
  • com.unity.modules.unitywebrequestassetbundle (1.0.0)
  • com.unity.scriptablebuildpipeline (1.20.2)

🔄 Changes

  • Added documentation to several areas (Build, Settings, Profiles, Catalogs, Runtime loading).
  • Fixed issue where GatherAllAssets filter would still return subObjects of filtered Assets.
  • Fixed issue where content update entries dependent on modified entries and not found as modified by check for content update restrictions
  • Fixed issue where the notification for changed static content wasn't getting cleared for assets inside of folders.
  • Fixed issue where Sprites belonging to a Sprite Atlas aren't assignable to an AssetReferenceSprite field.
  • Fixed issue where RefreshGlobalProfileVariables is called during script compilation.
  • Fixed issue where UnauthorizedAccessException occurs when lacking permissions to cache a remote catalog.
  • Fixed stack overflow with SortedDelegate and Addressables OnPostProcessAllAssets occurred during invoke a queued invoke and registering a new delegate.
  • Fixed issue where SceneLoadParameters were not used when using LoadSceneAsync using SceneLoadParameters.
  • Fixed issue where Schema gui with List members would not save when editing in the Group inspector.
  • Fixed issue where Serializable types of structs and class members of MonoBehaviour or ScriptableObjects would be returned as a location with GetResourceLocations but would not be loadable.
  • Fixed issue where setting default group does not dirty settings. Causing a reload to reset to previous default group.
  • Added updated documentation for the 1.20 Content Update workflows
  • Fixed issue where AssetReference subasset popup text is always white regardless of Editor skin.
  • Fixed issue where newly created assets would not show the Addressables inspector until after a domain reload.
  • Optimised Build pass Post Process Bundles when running on a large number of asset dependency trees.
  • A warning now gets printed if caching data fails due to Application.persistentDataPath being an empty string
  • Fixed issue where pressing the Reset button on the Hosting window would not assign a new random available port number.
  • Fixed bug where WaitForCompletion could hang indefinitely under certain race conditions (primarily on Android)
  • Fixed a bug where calling WaitForCompletion on a LoadAssetAsync call that was loading from Resources would freeze the editor.