com.unity.addressables 1.20.5
Notes: processedReleased August 12, 2022
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.imageconversion (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.modules.unitywebrequestassetbundle (1.0.0)
- com.unity.scriptablebuildpipeline (1.20.2)
🔄 Changes
- Fixed issue where object picker for the AssetReferenceDrawer would cut off longer asset names due to only being as wide as the property drawer.
- Improved performance of gathering assets for an AssetReference.
- Fixed issue where settings hash was not included in settings.json for runtime settings.
- Fixed issue where CheckBundleDupeDependencies() would cause a null reference when no addressable assets are in a project.
- Fixed issue where WebRequestQueue would throw a NullReferenceException when given an aborted web request as a parameter.
- Fixed issue where renaming a label does not dirty and save settings and serialise to file.
- Fixed an issue where an updating catalogs operation would return a 'Succeeded' status even if its load operation failed.
- Fixed issue where hosting service roots would not change to correct platform when switching platforms in editor.
- Fixed issue where ProfileDataSourceSettings was generating wrong LoadPath url for CCD integration
- Fixed issue where ClearDependencyCacheAsync could try and clear a bundle that is actively loading.
- Fixed issue where web request is not disposed when downloading a file using TextDataProvider
- Fixed issue where DisableAssetImportOnBuild sample does not disable asset imports
- Fixed issue where retrying a download after a CRC mismatch would not occur.
