com.unity.animation.rigging 1.3.0

com.unity.animation.rigging

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Notes: processedReleased February 3, 2023

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Unity Compatibility

Minimum Unity: 2022.2 (0a9)

🔄 Changes

  • Added the `TransformHandle`'s function `GetLocalToParentMatrix` to get the matrix of an animation stream transform in local space.
  • Added the `TransformHandle`'s function `GetLocalToWorldMatrix` to get the matrix of an animation stream transform in world space.
  • Fixed handling negative scale in the `MultiAimConstraintJob` (case 1366549).
  • Fixed transforms in animator hierarchy, but not children of avatar root not resolving properly (case 1373387).
  • Fixed MultiAimConstraint evaluation with a world up axis (UM-1936).
  • Fixed crash when calling `RigBuilder.Build` by preventing rebuilding the PlayableGraph when in a preview context (case UUM-8599).
  • Fixed an issue where a misplaced `BoneHandles.shader` shader would cause the Scene View's Orientation Overlay to no longer render (case UUM-20874).