com.unity.animation.rigging 1.3.1
Source docsNotes: processedReleased September 19, 2025
Unity Compatibility
Minimum Unity: 2022.2 (0a9)
Package Dependencies
🔄 Changes
- Added the `TransformHandle`'s function `GetLocalToParentMatrix` to get the matrix of an animation stream transform in local space.
- Added the `TransformHandle`'s function `GetLocalToWorldMatrix` to get the matrix of an animation stream transform in world space.
- Fixed handling negative scale in the `MultiAimConstraintJob` (case 1366549).
- Fixed transforms in animator hierarchy, but not children of avatar root not resolving properly (case 1373387).
- Fixed MultiAimConstraint evaluation with a world up axis (UM-1936).
- Fixed crash when calling `RigBuilder.Build` by preventing rebuilding the PlayableGraph when in a preview context (case UUM-8599).
- Fixed an issue where a misplaced `BoneHandles.shader` shader would cause the Scene View's Orientation Overlay to no longer render (case UUM-20874).
