com.unity.asset-manager-for-unity 1.0.0-exp.1
com.unity.asset-manager-for-unity
Source docsNotes: processedReleased August 13, 2024
Unity Compatibility
Minimum Unity: 2022.3
Package Dependencies
- com.unity.cloud.assets (1.2.0)
- com.unity.cloud.identity (1.2.0)
- com.unity.settings-manager (2.0.1)
🔄 Changes
- [Added]
- Added a pause state to the progression bar
- Added confidence threshold slider in settings
- New settings toggle to allow user to deactivate the auto generation of tags on upload
- Asset tag generation based on the thumbnail
- [Changed]
- GridItem and Tag chips are now selected on PointerDown to match other elements of the package and editor
- Renamed GetVersionsAsync method to GetAssetDataInDescendingVersionNumberOrder
- Changed old OnGui event for UIToolkit event system
- Internal refactor to AssetDescriptor
- Disable the cancel button of the progress bar when the progression is completed
- Update settings manager package version from 1.0.2 to 2.0.1
- [Fixed]
- Addressed warnings coming from packages
- Public method GetAssetDataInDescendingVersionNumberOrder does not return an IAsset anymore (to limit Asset SDK access)
- Fixed issue with non-frozen asset upload.
- Only refreshing the extension when data not already gathered before selection
- When removing an item to the selection, do not refresh all the other items
- Cleaner foldouts implementation
- We now prevent the user from trying to upload an asset from the active scene
- Removed the speed check when dragging a grid item
- Added MessageType field to MessageData to better customize help boxes and display the right icon
- When re-uploading an asset, we now check if the associated asset was an embedded dependency before overriding the "parent" asset
- UVCS files now show up in the details panel when asset is imported
