com.unity.cinemachine 2.6.1
Notes: processedReleased August 17, 2020
Unity Compatibility
Minimum Unity: 2018.4
Package Dependencies
No dependency metadata provided.
🔧 Bug Fixes
- Regression Fix: PostProcessing/VolumeSettings FocusTracksTarget was not accounting for lookAt target offset
- Regression fix: Confiner no longer confines noise and impulse
- Bugfix: StateDrivenCamera was choosing parent state if only 1 clip in blendstate, even though there was a vcam assigned to that clip
- Bugfix: vertical group composition was not composing properly
- Bugfix: CinemachineNewVirtualCamera.AddComponent() now works properly
- Bugfix: removed compile errors when Physics2D module is disabled
- Bugfix: brain updates on scene loaded or unloaded
- Bugfix (1252431): Fixed unnecessary GC Memory allocation every frame when using timeline
- Bugfix (1260385): check for prefab instances correctly
- Bugfix (1266191) Clicking on foldout labels in preferences panel toggles their expanded state
- Bugfix (1266196) Composer target Size label in preferences panel was too big
- Bugfix: Scrubbing Cache was locking virtual camera transforms beyond the cache range
- Improved performance of path gizmo drawing
- Timeline Scrubbing Cache supports nested timelines, with some known limitations to be addressed with a future Timeline package release
- Added support for deterministic noise in the context of controlled rendering (via CinemachineCore.CurrentTimeOverride)
- Added Target Offset field to Framing Transposer
- Added Multi-object edit capabilities to virtual cameras and extensions
- Added inspector button to clear the Scrubbing Cache
