com.unity.cinemachine 2.6.1-preview.6

com.unity.cinemachine

Notes: processedReleased August 14, 2020

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Unity Compatibility

Minimum Unity: 2018.4

Package Dependencies

No dependency metadata provided.

🔧 Bug Fixes

  • Regression Fix: PostProcessing/VolumeSettings FocusTracksTarget was not accounting for lookAt target offset
  • Regression fix: Confiner no longer confines noise and impulse
  • Bugfix: StateDrivenCamera was choosing parent state if only 1 clip in blendstate, even though there was a vcam assigned to that clip
  • Bugfix: vertical group composition was not composing properly
  • Bugfix: CinemachineNewVirtualCamera.AddComponent() now works properly
  • Bugfix: removed compile errors when Physics2D module is disabled
  • Bugfix: brain updates on scene loaded or unloaded
  • Bugfix (1252431): Fixed unnecessary GC Memory allocation every frame when using timeline
  • Bugfix (1260385): check for prefab instances correctly
  • Bugfix (1266191) Clicking on foldout labels in preferences panel toggles their expanded state
  • Bugfix (1266196) Composer target Size label in preferences panel was too big
  • Bugfix: Scrubbing Cache was locking virtual camera transforms beyond the cache range
  • Improved performance of path gizmo drawing
  • Timeline Scrubbing Cache supports nested timelines, with some known limitations to be addressed with a future Timeline package release
  • Added support for deterministic noise in the context of controlled rendering (via CinemachineCore.CurrentTimeOverride)
  • Added Target Offset field to Framing Transposer
  • Added Multi-object edit capabilities to virtual cameras and extensions
  • Added inspector button to clear the Scrubbing Cache