com.unity.cinemachine 2.8.0-exp.1

com.unity.cinemachine

Notes: processedReleased April 9, 2021

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Unity Compatibility

Minimum Unity: 2019.4

Package Dependencies

No dependency metadata provided.

🔄 Changes

  • Added simplified modes for impulse generation, added secondary reaction settings to Impulse Listener.
  • Added Storyboard support for ScreenSpaceOverlay and ScreenSpaceCamera camera render modes.
  • Added DampingIntoCollision and DampingFromCollision properties to Cinemachine3rdPersonFollow to control how gradually the camera moves to correct for occlusions.
  • Added CinemachineCore.OnTargetObjectWarped() to warp all vcams targeting an object.
  • Added ability for vcam to have a negative near clip plane.
  • Added Draggable Game Window Guides toggle in Cinemachine preferences. If disabled, Game Window guides are only for visualization.
  • Added button to virtual camera inspectors to auto-generate CinemachineInputProvider component if missing.
  • Default PostProcessing profile priority is now configurable and defaults to 1000.
  • Cinemachine3rdPersonFollow can operate without the physics module, and without collision resolution.
  • Bugfix: 3rdPersonFollow collision resolution was failing when the camera radius was large.
  • Bugfix: 3rdPersonFollow damping was being done in world space instead of camera space.
  • Bugfix: 3rdPersonFollow was stuttering when Z damping was high.
  • Regression fix: CinemachineInputProvider had stopped providing input.
  • Bugfix: Lens aspect and sensorSize were not getting updated if lens OverrideMode != None.
  • Bugfix: Changing targets on a live vcam was misbehaving.
  • Bugfix: Framing transposer now handles empty groups.
  • Bugfix: Interrupting a transition with InheritPosition enabled was broken.
  • Bugfix: Cinemachine3rdPersonFollow was not handling collision by default.
  • Bugfix: SaveDuringPlay saves only components that have the SaveDuringPlay attribute.
  • Regression fix: Entries in the custom blends editor in CM Brain inspector were not selectable.