com.unity.cinemachine 2.8.0-exp.2
Notes: processedReleased April 13, 2021
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
No dependency metadata provided.
🔄 Changes
- Added simplified modes for impulse generation, added secondary reaction settings to Impulse Listener.
- Added Storyboard support for ScreenSpaceOverlay and ScreenSpaceCamera camera render modes.
- Added DampingIntoCollision and DampingFromCollision properties to Cinemachine3rdPersonFollow to control how gradually the camera moves to correct for occlusions.
- Added CinemachineCore.OnTargetObjectWarped() to warp all vcams targeting an object.
- Added ability for vcam to have a negative near clip plane.
- Added Draggable Game Window Guides toggle in Cinemachine preferences. If disabled, Game Window guides are only for visualization.
- Added button to virtual camera inspectors to auto-generate CinemachineInputProvider component if missing.
- Default PostProcessing profile priority is now configurable and defaults to 1000.
- Cinemachine3rdPersonFollow can operate without the physics module, and without collision resolution.
- Bugfix: 3rdPersonFollow collision resolution was failing when the camera radius was large.
- Bugfix: 3rdPersonFollow damping was being done in world space instead of camera space.
- Bugfix: 3rdPersonFollow was stuttering when Z damping was high.
- Regression fix: CinemachineInputProvider had stopped providing input.
- Bugfix: Lens aspect and sensorSize were not getting updated if lens OverrideMode != None.
- Bugfix: Changing targets on a live vcam was misbehaving.
- Bugfix: Framing transposer now handles empty groups.
- Bugfix: Interrupting a transition with InheritPosition enabled was broken.
- Bugfix: Cinemachine3rdPersonFollow was not handling collision by default.
- Bugfix: SaveDuringPlay saves only components that have the SaveDuringPlay attribute.
- Regression fix: Entries in the custom blends editor in CM Brain inspector were not selectable.
