com.unity.cinemachine 2.9.1

com.unity.cinemachine

Notes: processedReleased August 31, 2022

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Unity Compatibility

Minimum Unity: 2019.4

Package Dependencies

🔄 Changes

  • Bugfix: CinemachineConfiner was not confining correctly when Confine Screen Edges was enabled and the camera was rotated.
  • AimingRig sample is only optionally dependent on UnityEngine.UI.
  • Dependency on com.unity.test-framework added.
  • Bugfix: A memory leak no longer occurs with PostProcessing if no PP layer is present on the camera.
  • Bugfix: Standalone profiler no longer crashes with CM.
  • Bugfix: Cinemachine no longer produces a compiler error in Unity Editor versions older than 2020 when an Input System package is installed.
  • Bugfix: EmbeddedAssetProperties were not displayed correctly in the Editor.
  • Timeline guards were added to scripts that rely on it.
  • Bugfix: SaveDuringPlay works with ILists now.
  • Bugfix: Pasting VirtualCamera and FreeLook components onto prefab works for subcomponents now.
  • Bugfix: CinemachineInputProvider now correctly tracks the enabled state of the input action.
  • Bugfix: POV orientation was incorrect with World Up override.
  • Added an AutoEnable option to CinemachineInputHandler.
  • Bugfix: Confiner2D confines to midpoint when the camera window is bigger than the axis-aligned bounding box of the input confiner.
  • Bugfix: 3rdPersonFollow now shows a warning message when no follow target is assigned like the rest of the body components.
  • Bugfix: The FadeOut sample scene shader was culling some objects incorrectly.
  • Bugfix: Freelook had the wrong heading at the first frame, which could cause a slight jitter.
  • Bugfix: FramingTransposer and Composer had a slight rounding error in their Bias fields when the Screen X and Y fields were modified.
  • Bugfix: Fixed spurious Z rotations during blend.
  • Regression fix: POV is relative to its parent transform.
  • Bugfix: Blending speed was not set correctly when blending back and forth between the same cameras.
  • Bugfix: AxisState.Recentering.RecenterNow() did not work reliably.
  • Bugfix: SensorSize is not saved when not using physical camera.
  • Bugfix: No redundant RepaintAllViews calls.
  • Clipper library dependency is no longer conflicting with users.
  • Bugfix: memory leak with PostProcessing if no PP layer is present on the camera
  • Bugfix: Standalone profiler no longer crashed with CM.
  • Bugfix: Cinemachine does not produce compiler error in unity editor versions older than 2020, when Input System package is installed.
  • Bugfix: EmbeddedAssetProperties were not displayed correctly in the editor.
  • Timeline guards added to scripts that rely on it.
  • Bugfix: SaveDuringPlay works with ILists now.
  • Bugfix: Paste VirtualCamera and FreeLook components onto prefab works for subcomponents
  • Bugfix: CinemachineInputProvider now correctly tracks enabled state of input action
  • Bugfix: POV orientation was incorrect with World Up override
  • Added AutoEnable option to CinemachineInputHandler