com.unity.cinemachine 2.9.1
Notes: processedReleased August 31, 2022
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
🔄 Changes
- Bugfix: CinemachineConfiner was not confining correctly when Confine Screen Edges was enabled and the camera was rotated.
- AimingRig sample is only optionally dependent on UnityEngine.UI.
- Dependency on com.unity.test-framework added.
- Bugfix: A memory leak no longer occurs with PostProcessing if no PP layer is present on the camera.
- Bugfix: Standalone profiler no longer crashes with CM.
- Bugfix: Cinemachine no longer produces a compiler error in Unity Editor versions older than 2020 when an Input System package is installed.
- Bugfix: EmbeddedAssetProperties were not displayed correctly in the Editor.
- Timeline guards were added to scripts that rely on it.
- Bugfix: SaveDuringPlay works with ILists now.
- Bugfix: Pasting VirtualCamera and FreeLook components onto prefab works for subcomponents now.
- Bugfix: CinemachineInputProvider now correctly tracks the enabled state of the input action.
- Bugfix: POV orientation was incorrect with World Up override.
- Added an AutoEnable option to CinemachineInputHandler.
- Bugfix: Confiner2D confines to midpoint when the camera window is bigger than the axis-aligned bounding box of the input confiner.
- Bugfix: 3rdPersonFollow now shows a warning message when no follow target is assigned like the rest of the body components.
- Bugfix: The FadeOut sample scene shader was culling some objects incorrectly.
- Bugfix: Freelook had the wrong heading at the first frame, which could cause a slight jitter.
- Bugfix: FramingTransposer and Composer had a slight rounding error in their Bias fields when the Screen X and Y fields were modified.
- Bugfix: Fixed spurious Z rotations during blend.
- Regression fix: POV is relative to its parent transform.
- Bugfix: Blending speed was not set correctly when blending back and forth between the same cameras.
- Bugfix: AxisState.Recentering.RecenterNow() did not work reliably.
- Bugfix: SensorSize is not saved when not using physical camera.
- Bugfix: No redundant RepaintAllViews calls.
- Clipper library dependency is no longer conflicting with users.
- Bugfix: memory leak with PostProcessing if no PP layer is present on the camera
- Bugfix: Standalone profiler no longer crashed with CM.
- Bugfix: Cinemachine does not produce compiler error in unity editor versions older than 2020, when Input System package is installed.
- Bugfix: EmbeddedAssetProperties were not displayed correctly in the editor.
- Timeline guards added to scripts that rely on it.
- Bugfix: SaveDuringPlay works with ILists now.
- Bugfix: Paste VirtualCamera and FreeLook components onto prefab works for subcomponents
- Bugfix: CinemachineInputProvider now correctly tracks enabled state of input action
- Bugfix: POV orientation was incorrect with World Up override
- Added AutoEnable option to CinemachineInputHandler
