com.unity.cinemachine 3.1.1

com.unity.cinemachine

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Notes: processedReleased June 28, 2024

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Features

  • New Rotation Control behaviour SplineDollyLookAtTargets lets you specify LookAt points at desird positions along a Spline Dolly trajectory.
  • Added Recenter Target setting to CinemachinePanTilt.

🔧 Bug Fixes

  • Bugfix: InputAxis.TriggerRecentering() function caused the axis to immediately snap to its recenter value.
  • Bugfix: When multiple CM Brains were present, FixedUpdte cameras were sometimes being updated too frequently, resulting in jittery motion.
  • Regression fix: StateDrivenCamera inspector was failing to correctly set the states in the instruction list.
  • Bugfix: Decollider ignored terrain layers when resolving obstacles.
  • Bugfix: The GroupAverage Rotation Mode in CinemachineTargetGroup was not calculated properly.
  • Bugfix: added missing null check in CinemachineTargetGroup.WeightedMemberBoundsForValidMember.
  • Bugfix: added missing null check in CinemachineDeoccluder.PushCameraBack().
  • Bugfix: Cinemachine did not work properly with scaled splines.

📈 Improvements

  • CinemachineGroupFraming now has a compatibility mode so that it can work with CinemachineConfiner2D out of the box.
  • Removed FadeOutNearbyObjects sample scene and shader, because they do not show anythng useful.
  • SimplePlayerController no longer uses PlayerController.isGrounded because it's not reliable outside of FixedUpdate.