com.unity.cinemachine 3.1.1
com.unity.cinemachine
Source docsNotes: processedReleased June 28, 2024
✨ Features
- New Rotation Control behaviour SplineDollyLookAtTargets lets you specify LookAt points at desird positions along a Spline Dolly trajectory.
- Added Recenter Target setting to CinemachinePanTilt.
🔧 Bug Fixes
- Bugfix: InputAxis.TriggerRecentering() function caused the axis to immediately snap to its recenter value.
- Bugfix: When multiple CM Brains were present, FixedUpdte cameras were sometimes being updated too frequently, resulting in jittery motion.
- Regression fix: StateDrivenCamera inspector was failing to correctly set the states in the instruction list.
- Bugfix: Decollider ignored terrain layers when resolving obstacles.
- Bugfix: The GroupAverage Rotation Mode in CinemachineTargetGroup was not calculated properly.
- Bugfix: added missing null check in CinemachineTargetGroup.WeightedMemberBoundsForValidMember.
- Bugfix: added missing null check in CinemachineDeoccluder.PushCameraBack().
- Bugfix: Cinemachine did not work properly with scaled splines.
📈 Improvements
- CinemachineGroupFraming now has a compatibility mode so that it can work with CinemachineConfiner2D out of the box.
- Removed FadeOutNearbyObjects sample scene and shader, because they do not show anythng useful.
- SimplePlayerController no longer uses PlayerController.isGrounded because it's not reliable outside of FixedUpdate.
