com.unity.cinemachine 3.1.2
com.unity.cinemachine
Source docsNotes: processedReleased October 4, 2024
✨ Features
- Added CinemachineVirtualCameraBaseEditor, to facilitate making conformant inspectors for custom virtual cameras and virtual camera managers.
- Added Padding option to CinemachineConfiner2D.
- Added CinemachineSplineSmoother for creating smooth splines suitable for camera paths. This replicates the behaviour of CinemachineSmoothPath in CM2.
- Added Easing option to CinemachineSplineRoll.
- Added SaveDuringPlay support to CinemchineSplineRoll.
- Added preference option to show spline normals instead of the railroad-track gizmo.
📈 Improvements
- The presence of a tracking target no longer affects whether the CinemachineCamera state's position and rotation are pushed back to the transform.
- TargetPositionCache.GetTargetPosition() and TargetPositionCache.GetTargetRotation() are now public, so that custom classes can support cached timeline scrubbing.
🔧 Bug Fixes
- Sometimes a deeply-nested passive camera's position would creep due to precision inaccuracies.
- When coming out of a cutscene, sometimes the original camera would fail to be restored.
- Spline roll direction was inverted.
- The upgrader sometimes failed to delete all obsolete components.
- The path upgrader was creating knots using Broken instead of Mirrored mode, and was not setting knot rotations correctly. This resulted in spline Up vectors not always being smooth.
