com.unity.cinemachine 3.1.3
com.unity.cinemachine
Source docsNotes: processedReleased January 31, 2025
🔧 Bug Fixes
- Regression fix: CinemachinePanTilt recentering was ignoring axis Center setting.
- CameraDeactivated events were not sent consistently when a blend interrupted another blend before completion.
- CameraActivated events were not sent consistently when activation was due to timeline blends.
- FramingTransposer with a dead zone would sometimes drift.
- Decollider would sometimes cause camera to slip inside cracks between adjacent colliders.
- The Deoccluder failed to reset its state when initially enabled, and sometimes caused small spurious camera rotations.
- Fixed the Radial Axis input axis in the CinemachineOrbitalFollow component to map to the y axis.
- Desired blend time is respected when interrupting blends with heterogeneous blend-in and blend-out times.
📈 Improvements
- Added delayed processing to near and far clip plane inspector fields for the CinemachineCamera lens.
- Updated the gamepad inputs in the CinemachineDefaultInputActions asset to closer match standard gamepad conventions. Renamed the Player action map to CM Default.
✨ Features
- CinemachineConfiner2D.BoundingShapeIsBaked can be used to check if the confiner's bounding shape is baked.
- CinemachineConfiner2D.BakeBoundingShape() can be used to force-complete the confiner's baking of the bounding shape.
