com.unity.cinemachine 3.1.3

com.unity.cinemachine

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Notes: processedReleased January 31, 2025

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🔧 Bug Fixes

  • Regression fix: CinemachinePanTilt recentering was ignoring axis Center setting.
  • CameraDeactivated events were not sent consistently when a blend interrupted another blend before completion.
  • CameraActivated events were not sent consistently when activation was due to timeline blends.
  • FramingTransposer with a dead zone would sometimes drift.
  • Decollider would sometimes cause camera to slip inside cracks between adjacent colliders.
  • The Deoccluder failed to reset its state when initially enabled, and sometimes caused small spurious camera rotations.
  • Fixed the Radial Axis input axis in the CinemachineOrbitalFollow component to map to the y axis.
  • Desired blend time is respected when interrupting blends with heterogeneous blend-in and blend-out times.

📈 Improvements

  • Added delayed processing to near and far clip plane inspector fields for the CinemachineCamera lens.
  • Updated the gamepad inputs in the CinemachineDefaultInputActions asset to closer match standard gamepad conventions. Renamed the Player action map to CM Default.

Features

  • CinemachineConfiner2D.BoundingShapeIsBaked can be used to check if the confiner's bounding shape is baked.
  • CinemachineConfiner2D.BakeBoundingShape() can be used to force-complete the confiner's baking of the bounding shape.