com.unity.cloud.gltfast 6.14.0

com.unity.cloud.gltfast

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Notes: processedReleased September 15, 2025

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Features

  • Graphics Tests.
  • EditorConfig for keeping a consistent code-style.
  • [IBufferView.ByteStride](xref:GLTFast.Schema.IBufferView.ByteStride).

📈 Improvements

  • (CI) Consolidated multiple redundant packaging and vetting/API validation jobs.
  • Changed internal buffer representation to custom native collection `ReadOnlyBuffer` (instead of [NativeArray\.ReadOnly](xref:Unity.Collections.NativeArray`1.ReadOnly)) This enables sub-array slicing, has in-Editor safety checks and prepares for decommissioning misuse of NativeSlice.
  • Bumped Burst dependency version to 1.8.24, which is the recommended version in 2021 xLTS.
  • [KTX for Unity] minimum required version was raised to 3.5.0.
  • [Draco for Unity] minimum required version was raised to 5.2.0.

🔧 Bug Fixes

  • (Export) Spotlight's inner cone angle is exported correctly on HDRP now.
  • (Test) Disabled URP compatibility mode in URP presets as it's obsolete and unsupported from Unity 6.3 onward.
  • (Import) Spotlight's inner cone angle is imported correctly on HDRP now.

API Changes

  • (CI) SonarQube scan job.
  • ### Deprecated
  • [GLTFast.ManagedNativeArray](xref:GLTFast.ManagedNativeArray`2). It will be removed from public API in a future release. For internal development it's been replaced by `ReadOnlyBufferManagedArray`.
  • [GLTFast.Export.ManagedNativeArray](xref:GLTFast.Export.ManagedNativeArray`2). It will get sealed or removed from public API in a future release.
  • [IGltfReadable.GetAccessorData](xref:GLTFast.IGltfReadable.GetAccessorData\(System.Int32\)). Along with [IGltfReadable.GetAccessor](xref:GLTFast.IGltfReadable.GetAccessor\(System.Int32\)) it is going to be removed and replaced with an improved way to access accessors' data in a future release.
  • ### Security