com.unity.cloud.gltfast 6.14.0
com.unity.cloud.gltfast
Source docsNotes: processedReleased September 15, 2025
✨ Features
- Graphics Tests.
- EditorConfig for keeping a consistent code-style.
- [IBufferView.ByteStride](xref:GLTFast.Schema.IBufferView.ByteStride).
📈 Improvements
- (CI) Consolidated multiple redundant packaging and vetting/API validation jobs.
- Changed internal buffer representation to custom native collection `ReadOnlyBuffer` (instead of [NativeArray\.ReadOnly](xref:Unity.Collections.NativeArray`1.ReadOnly)) This enables sub-array slicing, has in-Editor safety checks and prepares for decommissioning misuse of NativeSlice.
- Bumped Burst dependency version to 1.8.24, which is the recommended version in 2021 xLTS.
- [KTX for Unity] minimum required version was raised to 3.5.0.
- [Draco for Unity] minimum required version was raised to 5.2.0.
🔧 Bug Fixes
- (Export) Spotlight's inner cone angle is exported correctly on HDRP now.
- (Test) Disabled URP compatibility mode in URP presets as it's obsolete and unsupported from Unity 6.3 onward.
- (Import) Spotlight's inner cone angle is imported correctly on HDRP now.
⚡ API Changes
- (CI) SonarQube scan job.
- ### Deprecated
- [GLTFast.ManagedNativeArray](xref:GLTFast.ManagedNativeArray`2). It will be removed from public API in a future release. For internal development it's been replaced by `ReadOnlyBufferManagedArray`.
- [GLTFast.Export.ManagedNativeArray](xref:GLTFast.Export.ManagedNativeArray`2). It will get sealed or removed from public API in a future release.
- [IGltfReadable.GetAccessorData](xref:GLTFast.IGltfReadable.GetAccessorData\(System.Int32\)). Along with [IGltfReadable.GetAccessor](xref:GLTFast.IGltfReadable.GetAccessor\(System.Int32\)) it is going to be removed and replaced with an improved way to access accessors' data in a future release.
- ### Security
