com.unity.cloud.gltfast 6.14.1

com.unity.cloud.gltfast

Source docs
Notes: processedReleased October 2, 2025

Browse versions

PreviousNext

Features

    📈 Improvements

    • [TryGetAllUVAccessors](xref:GLTFast.Schema.Attributes.TryGetAllUVAccessors*) only returns the first 8, actually supported UV sets (and not the ninth anymore).

    🔧 Bug Fixes

    • Avoid crash when loading meshes with more than 8 texture coordinate sets by properly limiting them.

    API Changes

    • ### Deprecated
    • ### Security