com.unity.cloud.gltfast 6.14.1
com.unity.cloud.gltfast
Source docsNotes: processedReleased October 2, 2025
✨ Features
📈 Improvements
- [TryGetAllUVAccessors](xref:GLTFast.Schema.Attributes.TryGetAllUVAccessors*) only returns the first 8, actually supported UV sets (and not the ninth anymore).
🔧 Bug Fixes
- Avoid crash when loading meshes with more than 8 texture coordinate sets by properly limiting them.
⚡ API Changes
- ### Deprecated
- ### Security
