com.unity.entities.graphics 1.1.0-exp.1

com.unity.entities.graphics

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Notes: processedReleased September 20, 2023

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Unity Compatibility

Minimum Unity: 2022.3 (0f1)

Package Dependencies

Features

  • Support for using a mesh in multiple LODs within a LODGroup when in a subscene.
  • A variation of RenderMeshUtility.AddComponents that does not need a RenderMeshArray
  • Support maximum LOD level quality setting within a subscene.
  • Add support for multiple submeshes per entity. Stop creating one entity per submesh unless skinning is used.
  • Support for decal projector components in a subscene.
  • Cull based on CullLightmapShadowCasters flag in FrustumCullingJob

📈 Improvements

  • MaterialMeshInfo now inherits IEnableable and allows high frequency state changes

🔧 Bug Fixes

  • Address incorrect motion vector calculation on initial frame.
  • JobTempAlloc warnings that might occur under some circumstances.
  • Rendering without a RenderMeshArray component
  • Addresses rendering artifacts when Entities Graphics GPU allocation fails
  • Memory leaks in Burst Occlusion Culling
  • Support for DecalProjector in URP added to CompanionComponentSupportedTypes