com.unity.entities.graphics 1.1.0-exp.1
Source docsNotes: processedReleased September 20, 2023
Unity Compatibility
Minimum Unity: 2022.3 (0f1)
Package Dependencies
- com.unity.entities (1.1.0-exp.1)
- com.unity.modules.particlesystem (1.0.0)
- com.unity.render-pipelines.core (14.0.7)
✨ Features
- Support for using a mesh in multiple LODs within a LODGroup when in a subscene.
- A variation of RenderMeshUtility.AddComponents that does not need a RenderMeshArray
- Support maximum LOD level quality setting within a subscene.
- Add support for multiple submeshes per entity. Stop creating one entity per submesh unless skinning is used.
- Support for decal projector components in a subscene.
- Cull based on CullLightmapShadowCasters flag in FrustumCullingJob
📈 Improvements
- MaterialMeshInfo now inherits IEnableable and allows high frequency state changes
🔧 Bug Fixes
- Address incorrect motion vector calculation on initial frame.
- JobTempAlloc warnings that might occur under some circumstances.
- Rendering without a RenderMeshArray component
- Addresses rendering artifacts when Entities Graphics GPU allocation fails
- Memory leaks in Burst Occlusion Culling
- Support for DecalProjector in URP added to CompanionComponentSupportedTypes
