com.unity.entities 1.3.14
Source docsNotes: processedReleased April 15, 2025
Unity Compatibility
Minimum Unity: 2022.3 (20f1)
Package Dependencies
- com.unity.burst (1.8.19)
- com.unity.collections (2.5.7)
- com.unity.mathematics (1.3.2)
- com.unity.modules.assetbundle (1.0.0)
- com.unity.modules.audio (1.0.0)
- com.unity.modules.physics (1.0.0)
- com.unity.modules.uielements (1.0.0)
- com.unity.modules.unityanalytics (1.0.0)
- com.unity.modules.unitywebrequest (1.0.0)
- com.unity.nuget.mono-cecil (1.11.5)
- com.unity.profiling.core (1.0.2)
- com.unity.scriptablebuildpipeline (1.21.25)
- com.unity.serialization (3.1.2)
- com.unity.test-framework.performance (3.0.3)
🔧 Bug Fixes
- The debug checks in AddComponent methods to protect against exceeding the maximum size of a single entity now handle chunk components correctly.
- Bug where Debug Breakpoints weren't hit correctly when you had comments in your ISystem/SystemBase code.
- CompanionComponents no longer throw an error in LiveBaking when being updated.
- Content update builds no longer grow larger with each build.
- Fixed horizontal alignment of field values when viewing `WeakObjectReference` and `UnityObjectRef` instances in the Inspector.
- Fixed Inspector not initializing when exiting PlayMode with Entity selected.
- Added better URI checking for remote root and changes the failure fallback code to switch to streaming assets if there is not a local remote catalog file, which can happen when content delivery is enabled but not set up yet.
- CalculateStableTypeHash now won't throw when called on non-component types.
- Eliminated code size problems caused by ConstructComponentFromBuffer
- Compile error when certain attributes are used on systems
- Fix compile error due to an ambiguous reference to `DecalProjector` if both HDRP and URP packages are included in the same project.
- The Systems window no longer throws an error if ECS systems are added to the player loop outside of the three default system groups.
- `DestroyEntity(EntityQuery)` no longer throws if the query matches an entity with a `LinkedEntityGroup` containing a destroyed entity with a cleanup component.
- The `WorldUpdateAllocator` available in Baking systems is now correctly rewound between baking World updates.
- Fixed SystemAPIs called from property declarations not working correctly.
- When the clone of a companion GameObject is instantiated (during Live Conversion) it is now placed inside the correct scene on instantiation.
- Fixed: When the clone of a companion GameObject is instantiated (during Live Conversion) it is now placed inside the correct scene on instantiation.
- Fixing SystemScheduleWindow test failure
