com.unity.entities 1.3.14

com.unity.entities

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Notes: processedReleased April 15, 2025

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Unity Compatibility

Minimum Unity: 2022.3 (20f1)

Package Dependencies

🔧 Bug Fixes

  • The debug checks in AddComponent methods to protect against exceeding the maximum size of a single entity now handle chunk components correctly.
  • Bug where Debug Breakpoints weren't hit correctly when you had comments in your ISystem/SystemBase code.
  • CompanionComponents no longer throw an error in LiveBaking when being updated.
  • Content update builds no longer grow larger with each build.
  • Fixed horizontal alignment of field values when viewing `WeakObjectReference` and `UnityObjectRef` instances in the Inspector.
  • Fixed Inspector not initializing when exiting PlayMode with Entity selected.
  • Added better URI checking for remote root and changes the failure fallback code to switch to streaming assets if there is not a local remote catalog file, which can happen when content delivery is enabled but not set up yet.
  • CalculateStableTypeHash now won't throw when called on non-component types.
  • Eliminated code size problems caused by ConstructComponentFromBuffer
  • Compile error when certain attributes are used on systems
  • Fix compile error due to an ambiguous reference to `DecalProjector` if both HDRP and URP packages are included in the same project.
  • The Systems window no longer throws an error if ECS systems are added to the player loop outside of the three default system groups.
  • `DestroyEntity(EntityQuery)` no longer throws if the query matches an entity with a `LinkedEntityGroup` containing a destroyed entity with a cleanup component.
  • The `WorldUpdateAllocator` available in Baking systems is now correctly rewound between baking World updates.
  • Fixed SystemAPIs called from property declarations not working correctly.
  • When the clone of a companion GameObject is instantiated (during Live Conversion) it is now placed inside the correct scene on instantiation.
  • Fixed: When the clone of a companion GameObject is instantiated (during Live Conversion) it is now placed inside the correct scene on instantiation.
  • Fixing SystemScheduleWindow test failure