com.unity.entities 1.3.9

com.unity.entities

Source docs
Notes: processedReleased January 22, 2025

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Unity Compatibility

Minimum Unity: 2022.3 (11f1)

Package Dependencies

Features

  • Enabled content downloads from the Editor while in Playmode.

🔧 Bug Fixes

  • Entities Hierarchy shows content for *Dont Destroy On Load* scene in playmode.
  • Prefab reference disappears after instantiating the prefab in runtime and rebaking.
  • Entity inspector now differentiate editors for component types when type names are the same but namespaces are different.
  • compile error when using 'unsafe' in one partial system (that's generated) but not another
  • compile error when having mismatched using statements in one partial system that's different than another
  • Fixed an error where an `EntityQuery` whose `WithAny` list contained a mix of enableable and disableable components would fail to match entities with at least one of the non-enableable components, if all of its enableable Any components were disabled. As a side effect, queries with `WithAny` constraints should now have slightly faster matching.
  • For empty scene sections, `SceneSectionData.BoundingVolume` will no longer contain NaN values, and the `BoundingVolume.IsValid` property will return `true` as expected. Note that converting this field to an `AABB` will still result in NaN values; for now, this case will need special-case handling in user code.
  • Massively reduced reflection on startup in player builds by moving work to an ILPostProcessor.
  • Unit test Instability (memory corruption) caused by dynamically registering new types with the TypeManager.
  • ### Security