com.unity.formats.fbx 3.2.0-preview.2

com.unity.formats.fbx

Notes: processedReleased June 9, 2020

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Unity Compatibility

Minimum Unity: 2018.3 (4f1)

Package Dependencies

Features

  • Added an option to the Autodesk® Maya® integration Unity menu for creating an export set.
  • - The option can be found in File > Unity > Create Export Set
  • - Selecting this option will open a dialog allowing the user to select the desired export locations for model and animation files.
  • - File > Unity > Export [Model Only|Animation Only] will also open the same dialog if the objects selected for export
  • are not already in an export set.

📈 Improvements

  • Do not search for Autodesk® installs in `D:/Program Files/Autodesk` (not a standard drive).
  • Update Unity Recorder dependency to version 2.2.0-preview.4.

🔧 Bug Fixes

  • Added a null check when inspecting whether a Timeline Clip is selected for export. This fixes a NullReferenceException when an object in the selection is null.
  • Fix issue where different Materials and Meshes with identical names export as a single material/mesh.
  • Fix skinned mesh always exports in bind pose regardless of current pose.
  • Import/Export in Maya Integration fails if FBX Import/Export settings file missing.