com.unity.formats.fbx 3.2.0-preview.2
Notes: processedReleased June 9, 2020
Unity Compatibility
Minimum Unity: 2018.3 (4f1)
Package Dependencies
- com.autodesk.fbx (3.0.1-preview.1)
- com.unity.recorder (2.2.0-preview.4)
- com.unity.timeline (1.0.0)
✨ Features
- Added an option to the Autodesk® Maya® integration Unity menu for creating an export set.
- - The option can be found in File > Unity > Create Export Set
- - Selecting this option will open a dialog allowing the user to select the desired export locations for model and animation files.
- - File > Unity > Export [Model Only|Animation Only] will also open the same dialog if the objects selected for export
- are not already in an export set.
📈 Improvements
- Do not search for Autodesk® installs in `D:/Program Files/Autodesk` (not a standard drive).
- Update Unity Recorder dependency to version 2.2.0-preview.4.
🔧 Bug Fixes
- Added a null check when inspecting whether a Timeline Clip is selected for export. This fixes a NullReferenceException when an object in the selection is null.
- Fix issue where different Materials and Meshes with identical names export as a single material/mesh.
- Fix skinned mesh always exports in bind pose regardless of current pose.
- Import/Export in Maya Integration fails if FBX Import/Export settings file missing.
