com.unity.inputsystem 1.4.3

com.unity.inputsystem

Notes: processedReleased September 29, 2022

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Unity Compatibility

Minimum Unity: 2019.4

Package Dependencies

  • com.unity.modules.uielements (1.0.0)

🔧 Bug Fixes

  • Added missing script and gizmo icon for `TrackedPoseDriver.cs` component (case ISXB-262).
  • Fix for mitigating symptoms reported in (case UUM-10774 effectively avoiding reenabling mouse, pen or touch devices in `InputSystemPlugin.OnDestroy()` if currently quitting the editor. The fix avoids editor crashing if closed when Simulator Window is open. Note that the actual issue needs a separate fix in Unity and this package fix is only to avoid running into the issue.
  • Fixed an issue where Input Action name would not display correctly in Inspector if serialized as `[SerializedProperty]` within a class not derived from `MonoBehavior` (case ISXB-124.
  • Fix an issue where users could end up with the wrong device assignments when using the InputUser API directly and removing a user (case ISXB-274).
  • Fixed an issue where PlayerInput behavior description was not updated when changing action assset (case ISXB-286).

📈 Improvements

  • Improved performance of HID descriptor parsing by moving json parsing to a simple custom predicitve parser instead of relying on Unity's json parsing. This should improve domain reload times when there are many HID devices connected to a machine.