com.unity.inputsystem 1.4.4

com.unity.inputsystem

Notes: processedReleased November 3, 2022

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Unity Compatibility

Minimum Unity: 2019.4

Package Dependencies

  • com.unity.modules.uielements (1.0.0)

🔧 Bug Fixes

  • Fixed `ArgumentNullException` when opening the Prefab Overrides window and selecting a component with an `InputAction`.
  • Fixed `{fileID: 0}` getting appended to `ProjectSettings.asset` file when building a project (case ISXB-296).
  • Fixed `Type of instance in array does not match expected type` assertion when using PlayerInput in combination with Control Schemes and Interactions (case ISXB-282).
  • The `InputActions consume their inputs` behaviour for shortcut support introduced in v1.4 is opt-in now and can be enabled via the project settings (case ISXB-254)).
  • Fixed Memory alignment issue with deserialized InputEventTraces that could cause infinite loops when playing back replays (case ISXB-317).
  • Fixed an InvalidOperationException when using Hold interaction, and by extension any interaction that changes to performed state after a timeout (case ISXB-332).
  • Fixed `Given object is neither an InputAction nor an InputActionMap` when using `InputActionTrace` on input action from an input action asset (case ISXB-29).
  • Fixing devices not being removed if unplugged during domain reload (entering or exiting play mode) (case ISXB-232).