com.unity.inputsystem 1.4.4
Notes: processedReleased November 3, 2022
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
- com.unity.modules.uielements (1.0.0)
🔧 Bug Fixes
- Fixed `ArgumentNullException` when opening the Prefab Overrides window and selecting a component with an `InputAction`.
- Fixed `{fileID: 0}` getting appended to `ProjectSettings.asset` file when building a project (case ISXB-296).
- Fixed `Type of instance in array does not match expected type` assertion when using PlayerInput in combination with Control Schemes and Interactions (case ISXB-282).
- The `InputActions consume their inputs` behaviour for shortcut support introduced in v1.4 is opt-in now and can be enabled via the project settings (case ISXB-254)).
- Fixed Memory alignment issue with deserialized InputEventTraces that could cause infinite loops when playing back replays (case ISXB-317).
- Fixed an InvalidOperationException when using Hold interaction, and by extension any interaction that changes to performed state after a timeout (case ISXB-332).
- Fixed `Given object is neither an InputAction nor an InputActionMap` when using `InputActionTrace` on input action from an input action asset (case ISXB-29).
- Fixing devices not being removed if unplugged during domain reload (entering or exiting play mode) (case ISXB-232).
