com.unity.live-capture 4.0.0-pre.1
Notes: processedReleased September 2, 2022
Unity Compatibility
Minimum Unity: 2021.3
Package Dependencies
- com.unity.modules.imageconversion (1.0.0)
- com.unity.modules.jsonserialize (1.0.0)
- com.unity.modules.physics (1.0.0)
- com.unity.timeline (1.7.0)
- com.unity.ugui (1.0.0)
🔧 Bug Fixes
- Synchronize the Take Recorder's playback button state with the Timeline Window's ones.
- Make sure audio tracks play sound when Takes from the Take Recorder are playing.
- Make sure Recorder tracks work properly when Takes from the Take Recorder are playing.
- Prevent the Scene from getting dirty when playing Takes from the Take Recorder without using Take Recorder Tracks.
- Make sure to interrupt ongoing recordings when the user scrubs the Timeline playhead.
- New Takes no longer inherit rating from their iteration base.
- Make sure to correctly dispose the video encoder in MacOS.
- Ensure that the VolumeProfile in the VirtualCameraActor can be edited and persist after entering PlayMode.
- Make sure depth of field can blend when using Cinemachine camera actors.
- The CinemachineCameraDriver now properly sets up the sensor size so it can blend.
✨ Features
- A VirtualCameraDevice can now be anchored to a Transform in the scene.
- New functionality to show take's content range markers in clips from the TakeRecorderTrack.
- A new button to go to the beginning of the shot.
- A toggle to constrain the playback to the range of the shot content.
- The CinemachineCameraDriver now supports depth of field using the Universal Render Pipeline.
📈 Improvements
- The Pause Playback button does not rewind time anymore.
- Automatic firewall configuration on Windows now detects and removes rules that block the Unity Editor on private or domain networks.
- Minimum required Unity version is now 2021.3.
