com.unity.live-capture 4.0.0-pre.3

com.unity.live-capture

Source docs
Notes: processedReleased March 28, 2023

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Unity Compatibility

Minimum Unity: 2021.3

Package Dependencies

Features

  • The Connection Window identifies (and warns about) interfaces of Public networks on Windows OS
  • Unique Take Recorder window to replace the Take Recorder component and help the selection and management of shots.
  • New ShotPlayer component and ShotLibrary asset to help the management of shots outside a Timeline context.

📈 Improvements

  • Users can now place capture device GameObjects anywhere in the Hierarchy.
  • Improved LiveCaptureDevice public API to ease the creation of custom capture devices.
  • SyncProvider now uses the Take Recorder frame rate by default.

API Changes

  • The TakeRecorder component.
  • LiveCaptureDeviceEditor base type. To create capture device editors, use the regular Editor type.

🔧 Bug Fixes

  • Shots created in PlayMode now persist, as Unity stores them in the ShotLibrary asset.
  • SyncProvider no longer attempts to synchronize when the sync rate is invalid.
  • Synchronization warnings generated by SyncProvider are no longer logged every frame.
  • The OnlyStandardFrameRatesAttribute property drawer no longer throws exceptions if the serialized field is not a FrameRate.
  • Adding or removing a data source from the Synchronization Window after leaving play mode no longer throws a null reference exception.
  • Compatibility with Cinemachine 3.0.0-pre.5 and up and the main branch in the repository.