com.unity.localization 1.4.5
Source docsNotes: processedReleased September 20, 2023
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
🔧 Bug Fixes
- Added handling of null `StringReference`/`AssetReference` reference to `LocalizedAssetBehaviour` and `LocalizedStringEvent`. (LOC-945)
- Fixed "Objects are trying to be loaded during a domain backup" error occurring on empty `TableReferences` during serialization. (LOC-969)
- Fixed `StringTableEntry.IsSmart` from not detecting if the entry was marked smart when its local `SmartFormatTag` metadata was missing but it was still registered in the `SmartFormatTag`. (LOC-966)
- Fixed an issue that would cause sprites/textures to flicker when the locale was changed. This was due to us unloading the previous locale's assets before the new ones were available. The `LocalizedAsset` now holds onto the asset handle until its new one has finished loading. (LOC-976)
- Fixed compilation errors when using Addressables 2.0.0.
- Fixed Create Table window controls being hidden when a large number of locales were in the project,. (LOC-913)
