com.unity.localization 1.5.5

com.unity.localization

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Notes: processedReleased June 25, 2025

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Unity Compatibility

Minimum Unity: 2019.4

🔧 Bug Fixes

  • Added `LocalizationSettings.ForceRefresh`. This method triggers the `SelectedLocaleChanged` event, which typically forces all subscribing systems to update their displayed content. (LOC-1100)
  • Fixed `EditorPropertyDriver.UnregisterProperty` incorrectly calling the `RegisterProperty` method. (LOC-1195)
  • Fixed an exception that could occur when pulling from a google sheet using API key and it was missing data. (LOC-1206)
  • Fixed an issue where the `LocalizedString` would remain subscribed to a persistent variable `ValueChanged` event after all `StringChanged` subscribers have been removed. (LOC-1213)
  • Fixed an issue where the gameobject localizer would try to load assets whilst entering playmode.
  • Fixed InvalidOperationException being thrown when using a PersistentVariable as a serialized field. (LOC-1188)
  • Localization addressable analyzers are now available in Addressables 2.3.1 and above. (LOC-1193)
  • Support for the device simulator platform override feature was added so you can localize on different platforms in the editor. (LOC-1184)
  • The LocalizedString binding editor variable name field is now delayed, so it will not trigger an update while it is being edited.
  • Updated to Addressables 1.25.0.