com.unity.localization 1.5.5
Source docsNotes: processedReleased June 25, 2025
Unity Compatibility
Minimum Unity: 2019.4
Package Dependencies
🔧 Bug Fixes
- Added `LocalizationSettings.ForceRefresh`. This method triggers the `SelectedLocaleChanged` event, which typically forces all subscribing systems to update their displayed content. (LOC-1100)
- Fixed `EditorPropertyDriver.UnregisterProperty` incorrectly calling the `RegisterProperty` method. (LOC-1195)
- Fixed an exception that could occur when pulling from a google sheet using API key and it was missing data. (LOC-1206)
- Fixed an issue where the `LocalizedString` would remain subscribed to a persistent variable `ValueChanged` event after all `StringChanged` subscribers have been removed. (LOC-1213)
- Fixed an issue where the gameobject localizer would try to load assets whilst entering playmode.
- Fixed InvalidOperationException being thrown when using a PersistentVariable as a serialized field. (LOC-1188)
- Localization addressable analyzers are now available in Addressables 2.3.1 and above. (LOC-1193)
- Support for the device simulator platform override feature was added so you can localize on different platforms in the editor. (LOC-1184)
- The LocalizedString binding editor variable name field is now delayed, so it will not trigger an update while it is being edited.
- Updated to Addressables 1.25.0.
